
Hmm I'm not quite sure if you are joking or not, but I tease not. I'm simply providing my thoughts and ideas in regard to the matter at hand.
Also, Warrior now has the greatest treasure trove of emity building abilities of any class in the game (including GLA's best tanking buffs). I doubt that a damage reduction while tanking would actually destroy their hate holding capacity. When I tank as a warrior, all I really need to do is voke the target and auto attack to hold hate through the rest of the fight. After that I can practically go AFK and maybe voke every 30 seconds. I dont even need to use the other hate holding utility. As one who desires at least some challenge while tanking, I find this anti-climatic and droll.

Well, I have never heard of that idea before. It was intriguing! I even imagined it :OHmm I'm not quite sure if you are joking or not, but I tease not. I'm simply providing my thoughts and ideas in regard to the matter at hand.
Also, Warrior now has the greatest treasure trove of emity building abilities of any class in the game (including GLA's best tanking buffs). I doubt that a damage reduction while tanking would actually destroy their hate holding capacity. When I tank as a warrior, all I really need to do is voke the target and auto attack to hold hate through the rest of the fight. After that I can practically go AFK and maybe voke every 30 seconds. I dont even need to use the other hate holding utility. As one who desires at least some challenge while tanking, I find this anti-climatic and droll.
The worst a damage reduction will do, is balance the job.
I'm pretty sure, they are not the best melee dps but for a tank, their dps is ridiculous.
However, Buff up berserk and make them hit (a little) less than a DRG or MNK and Voila! A versatile tank/DPS job.
One or the other is balance, both at the same time is overpowered.

I had what I thought to be a great buff idea for paladin in which the paladin temporarily buffs the damage output of the party (+15-25% damage output increase) and absorbs a partial amount of emity (~8%) from each party member for the buff's duration; However, no one has commented on the idea under the Paladin thread... I thought it would be a great way to combat warriors unnaturally high damage output without the need to reduce war's damage, while also increasing PLD's desireability in parties.


I am all for anything that increases PLD enmity....I had what I thought to be a great buff idea for paladin in which the paladin temporarily buffs the damage output of the party (+15-25% damage output increase) and absorbs a partial amount of emity (~8%) from each party member for the buff's duration; However, no one has commented on the idea under the Paladin thread... I thought it would be a great way to combat warriors unnaturally high damage output without the need to reduce war's damage, while also increasing PLD's desireability in parties.

If anyone likes the idea of giving PLD such a buff, please like and comment on my thread under PLD thread "Providing Paladin with indirect group damage modifer." Any constructive comments would be welcomed.
I'd really like this idea to blossom ^^

That's a pretty cool idea and definately would be a great asset to party play and ensuring PLD as main tank.I had what I thought to be a great buff idea for paladin in which the paladin temporarily buffs the damage output of the party (+15-25% damage output increase) and absorbs a partial amount of emity (~8%) from each party member for the buff's duration; However, no one has commented on the idea under the Paladin thread... I thought it would be a great way to combat warriors unnaturally high damage output without the need to reduce war's damage, while also increasing PLD's desireability in parties.
My only issues would be:
A) This would ensure that WAR would not be tanking, defeating it's hybrid purpose. Cause I'd choose this skill over a WAR anyday. (Generally because off block buffs and HP increase due to PLD.)
B) Somehow feels like a warrior skill effect, rather than a Paladin. However, this is just from how I could picture it.
Definately a great idea though.

The developers would need to ballance out it's mechanics as so not to undermine Warrior. I veiw it as compensation for pld's lack of damage. Basicly, it allows a party with a paladin to match the dps level of a party that would contain a war tank, nothing more. This move would also provide a paralleled ability for Collusion.That's a pretty cool idea and definately would be a great asset to party play and ensuring PLD as main tank.
My only issues would be:
A) This would ensure that WAR would not be tanking, defeating it's hybrid purpose. Cause I'd choose this skill over a WAR anyday. (Generally because off block buffs and HP increase due to PLD.)
B) Somehow feels like a warrior skill effect, rather than a Paladin. However, this is just from how I could picture it.
You have to remember, the warrior is all about self, not the party. I see it with respects to improving the morale of the party. Something I beleive a PLD could easily accomplish with all it's divinity and shinyness.

I agree, with the proper balance this skill could really take off.The developers would need to ballance out it's mechanics as so not to undermine Warrior. I veiw it as compensation for pld's lack of damage. Basicly, it allows a party with a paladin to match the dps level of a party that would contain a war tank, nothing more. This move would also provide a paralleled ability for Collusion.
You have to remember, the warrior is all about self, not the party. I see it with respects to improving the morale of the party. Something I beleive a PLD could easily accomplish with all it's divinity and shinyness.
I remember WAR was going to get an AoE HP buff followed by the ability to break out of sleep. (Weird combination.)
Reminded me of that. Like a battle cry I could say.
Last edited by Daniel_Fury; 04-26-2012 at 04:07 PM. Reason: Used present tense lol
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