The playerbase basically becomes exactly as skilled as the job needs them to be. When difficulty is on the floor people will play to the floor. The game gives you no incentive to improve beyond a functional baseline (hell healers as reverse incentive as it’s more fun to play a healer when either you or your party sucks)
If you are a casual healer main/common healer player what incentive do you have to improve beyond medica 2 spam. If you are a savage healer your incentive to improve is to press broil more often, it’s why I stopped healing in savage



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