

Oo?
The mobile game is dev by a Chinese Studio... It has nothing to do with SE/CBU3, it's only business (you know, giving the right to use licence and assets for a part of the money earned)




They do care about healers - they just have a different vision for them than the people going on "strike", who had no uniform clue what they wanted, contradicted each other, and even if they were all on the same page were so minuscule in number that they didn't warrant fundamentally changing the game to listen to. The answer is clear - the "strike" was a complete failure.Well, at this point it doesn't really matter anymore : 6 month old thread with 988 pages and 9879 response (well 9880 with mine).... And still not ackownlegment from SE/CBU3
The answer is clear : they don't give a sh*t about healer. period.
And i don't think this will change soon...
There is probably still going to be oversight from SE management to make sure the game isn't doing something completely whacky.





Personally, I don't think the dev team has a vision for healers, nor do I think they want to, and that's the root of the problem. (◍´͈ꈊ`͈◍)They do care about healers - they just have a different vision for them than the people going on "strike", who had no uniform clue what they wanted, contradicted each other, and even if they were all on the same page were so minuscule in number that they didn't warrant fundamentally changing the game to listen to. The answer is clear - the "strike" was a complete failure.





Also, I think its interesting that the mobile games version of casters and healers are getting ranged, combo spam attacks. (✯◡✯)




That “vision” if they actually have one is doing fantastically apparently considering the lack of healers is still clogging the casual content queues right nowThey do care about healers - they just have a different vision for them than the people going on "strike", who had no uniform clue what they wanted, contradicted each other, and even if they were all on the same page were so minuscule in number that they didn't warrant fundamentally changing the game to listen to. The answer is clear - the "strike" was a complete failure.
We might not have had a unified vision of what we want but it doesn’t take much to see squares vision (if you can even call complete lack of care a vision) isn’t working
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
How was this a failure? More people —especially those with media presence—are speaking out about their own disappointing experiences with the healer role across different types of content. This already dismisses the idea that the strike is purely made up of “elites” or “casuals”—since, honestly, none of you could decide on that either. And even if they’re not directly participating in the strike, they agree with us: the healer class just isn’t fun when it’s only useful in 1% of the content. They’ve even pointed out that the class needs more support—whether it’s a mini DPS rotation or additional party buffs—because with the over abundance of healing spells that get barely used and the healers feeling homogenized, the current gameplay, with such a small healing demand, and way too much downtime, just feels bad, especially when you’re mostly spamming the same 1 attack and 1 dot all the time.They do care about healers - they just have a different vision for them than the people going on "strike", who had no uniform clue what they wanted, contradicted each other, and even if they were all on the same page were so minuscule in number that they didn't warrant fundamentally changing the game to listen to. The answer is clear - the "strike" was a complete failure.
On top of that, I’m actually glad this “strike” has encouraged more people to try the class for themselves! Not only has it made it easier for me to queue as DPS this expansion, but if the class stays in this state, maybe new faces will start their own strike too—and I’ll be right there to support them.
TLDR; we got more voices, more experiences, the strike was/is successful.


Multiple people having different ideas on how to fix the issue doesn't mean that we have no clue what we want.They do care about healers - they just have a different vision for them than the people going on "strike", who had no uniform clue what they wanted, contradicted each other, and even if they were all on the same page were so minuscule in number that they didn't warrant fundamentally changing the game to listen to. The answer is clear - the "strike" was a complete failure.
Healers are still the last party place to fill in Party Finder. And speaking for myself, the strike hasn't even ended.
You're within your rights to call it a failure because it's been months without acknowledgement, but I'd also ask what your point is?
If the devs aren't listening to us, then what point do you think that proves? We already know they don't listen to us. It doesn't make our demands any less valid.
Been a while since Striker has given us thread fodder. Loyalty isn't dead after all. He's even helping us get to 1000 pages.





Yesterday I was just musing with my friend about not having seen the Mr.Majoritah for quite some time. Woops
Oh yes, obviously. I was just listing out what we could’ve gotten in main game. Urianger did that in 5.0 lemme do that too smh.
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