Quote Originally Posted by Connor View Post
What is the community’s hyperfixation on putting a hefty cool-down on Raise? Like literally nobody ever just mentions the spell, it’s always ‘put a 2min cool-down on it!!!!’
Because the dev team simply can't balancing around it, thus two jobs are forever stuck being miles behind their direct competition. It's not by a 100 DPS either. Pictro currently pulls over 2,000 cDPS above both Red Mage and Summoner. In this tier alone, Picto's representation in Savage completely cannibalized the entire role. The problem with this type of support is it's only valuable when needed and useless otherwise. Which makes the tax simply far too high. The only reason we haven't seen as much of a pushback prior was because Black Mage was relatively difficulty to play well. That isn't the case with Picto. It's not Summoner levels of simplistic by any means but it's pretty much in line with everything else.

Now why does all this matter? If you can skip mechanics or push through damage downs/deaths, you've eliminated a potential failure state. Case in point, Xeno's infamous babyrage video about Gunbreaker. Him swapping off the much weaker Warrior allowed his team to make more mistakes because the tremendous damage difference between both jobs gave them flexibility. Then you have to consider players who dislike their job functionally only being "good" when things go horribly wrong and disliked otherwise. A lot of Red Mages don't want to just be "the rez b" but that's essentially what the job is because it simply can't compete with Picto. The irony is way back in Shadowbringers, Red Mage wasn't that far behind Black Mage. So they can balance them but have intentionally chosen to make this gap so massive.

On the whole, a compromise would simply be leaving Raise alone in casual content and slapping a long CD for Savage/Ultimate.