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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,211
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    What is the community’s hyperfixation on putting a hefty cool-down on Raise? Like literally nobody ever just mentions the spell, it’s always ‘put a 2min cool-down on it!!!!’

    Why are we advocating for changes that do literal nothing other than punish casuals and bad players by making them having to wait 2 minutes on the floor instead of 7 seconds. And if the healers both die? Gets its just a straight up wipe regardless of the competency of those who remain lol. ‘Sorry guys I had to wipe the raid because my raise was still 1.50M off cool-down but don’t worry that extra 100 dps I did will totally make all the difference’(I’m being facetious)

    Is it seriously a case of ‘I shouldn’t have to dedicate 7 seconds of my time to helping others! Make it instant so it doesn’t infringe upon my DPS in any way!!!!!’ *proceeds to spam Afflatus for Misery outside of raid buff window’….and people still wonder why they don’t trust healers with even the tiniest spec of responsibility…and now we want one of the few days DPS can help healers to be so wholly neutered that it may as well not exist? What’s the point? So Summoners and Red Mages can copium the fuck out of their lack of Raise by thinking it’ll somehow make their dps super skyrocket to the top? (Tip: it will not)

    Hell I’ll go one further: removing or severely neutering Raise is just further job homogenisation amongst dps . Why is it somehow a bad thing if there are dps with lower dps output that can support the party? Are we seriously going to start getting devs to make all 22 jobs pure selfish dps next? What about melee? Should we give them all full ranged combos with the same potency as melee?
    (7)
    Last edited by Connor; 11-30-2024 at 12:18 AM.

  2. #2
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Connor View Post
    What is the community’s hyperfixation on putting a hefty cool-down on Raise? Like literally nobody ever just mentions the spell, it’s always ‘put a 2min cool-down on it!!!!’

    Why are we advocating for changes that do literal nothing other than punish casuals and bad players by making them having to wait 2 minutes on the floor instead of 7 seconds. And if the healers both die? Gets its just a straight up wipe regardless of the competency of those who remain lol. ‘Sorry guys I had to wipe the raid because my raise was still 1.50M off cool-down but don’t worry that extra 100 dps I did will totally make all the difference’(I’m being facetious)

    Is it seriously a case of ‘I shouldn’t have to dedicate 7 seconds of my time to helping others! Make it instant so it doesn’t infringe upon my DPS in any way!!!!!’ *proceeds to spam Afflatus for Misery outside of raid buff window’….and people still wonder why they don’t trust healers with even the tiniest spec of responsibility…and now we want one of the few days DPS can help healers to be so wholly neutered that it may as well not exist? What’s the point? So Summoners and Red Mages can copium the fuck out of their lack of Raise by thinking it’ll somehow make their dps super skyrocket to the top? (Tip: it will not)

    Hell I’ll go one further: removing or severely neutering Raise is just further job homogenisation amongst dps . Why is it somehow a bad thing if there are dps with lower dps output that can support the party? Are we seriously going to start getting devs to make all 22 jobs pure selfish dps next? What about melee? Should we give them all full ranged combos with the same potency as melee?
    games mostly do not balance game by main classes (dps,tank,healer) but they balance them based on second factors like:
    Slayers, Bruisers, Artillery
    Marksmen, Supports, Mages
    Guardians, Wardens

    and the process of balancing jobs is like if X job 50% slayer and 50% mage then their functionality (kit) should be 50% of a slayer and 50% of mage and the job could have kit from both sub-classes.. this is a design philosophy that is running in the market currently in many games and it is working.

    FFXIV choose to balance around the main classes which is DPS,TANK,HEALER and that's why we have homonogization, you can't mix between DPS/TANK and HEALER/TANK because it will 100% show a balance issue.

    Smart games understands that, so they do not balance jobs based on main classes but sub-classes we call it balancing based on functionality of the job.

    That's why RDM and SMN will always show a balance issue in the game they can't have Raise unless they do less damage, and having less damage = wipe.

    they are better in cases and others bad, unless we have a system where we can have sub-class system we can't have this as a feature without its issues.

    FFXIV is always trying to invent the wheel by doing extra work for a thing that is working and beloved by the market
    (0)
    Last edited by BabyYoda; 11-30-2024 at 02:22 AM.

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Connor View Post
    What is the community’s hyperfixation on putting a hefty cool-down on Raise? Like literally nobody ever just mentions the spell, it’s always ‘put a 2min cool-down on it!!!!’
    Because the dev team simply can't balancing around it, thus two jobs are forever stuck being miles behind their direct competition. It's not by a 100 DPS either. Pictro currently pulls over 2,000 cDPS above both Red Mage and Summoner. In this tier alone, Picto's representation in Savage completely cannibalized the entire role. The problem with this type of support is it's only valuable when needed and useless otherwise. Which makes the tax simply far too high. The only reason we haven't seen as much of a pushback prior was because Black Mage was relatively difficulty to play well. That isn't the case with Picto. It's not Summoner levels of simplistic by any means but it's pretty much in line with everything else.

    Now why does all this matter? If you can skip mechanics or push through damage downs/deaths, you've eliminated a potential failure state. Case in point, Xeno's infamous babyrage video about Gunbreaker. Him swapping off the much weaker Warrior allowed his team to make more mistakes because the tremendous damage difference between both jobs gave them flexibility. Then you have to consider players who dislike their job functionally only being "good" when things go horribly wrong and disliked otherwise. A lot of Red Mages don't want to just be "the rez b" but that's essentially what the job is because it simply can't compete with Picto. The irony is way back in Shadowbringers, Red Mage wasn't that far behind Black Mage. So they can balance them but have intentionally chosen to make this gap so massive.

    On the whole, a compromise would simply be leaving Raise alone in casual content and slapping a long CD for Savage/Ultimate.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,227
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Because the dev team simply can't balancing around it, thus two jobs are forever stuck being miles behind their direct competition. It's not by a 100 DPS either. Pictro currently pulls over 2,000 cDPS above both Red Mage and Summoner. In this tier alone, Picto's representation in Savage completely cannibalized the entire role. The problem with this type of support is it's only valuable when needed and useless otherwise. Which makes the tax simply far too high. The only reason we haven't seen as much of a pushback prior was because Black Mage was relatively difficulty to play well. That isn't the case with Picto. It's not Summoner levels of simplistic by any means but it's pretty much in line with everything else.

    Now why does all this matter? If you can skip mechanics or push through damage downs/deaths, you've eliminated a potential failure state. Case in point, Xeno's infamous babyrage video about Gunbreaker. Him swapping off the much weaker Warrior allowed his team to make more mistakes because the tremendous damage difference between both jobs gave them flexibility. Then you have to consider players who dislike their job functionally only being "good" when things go horribly wrong and disliked otherwise. A lot of Red Mages don't want to just be "the rez b" but that's essentially what the job is because it simply can't compete with Picto. The irony is way back in Shadowbringers, Red Mage wasn't that far behind Black Mage. So they can balance them but have intentionally chosen to make this gap so massive.

    On the whole, a compromise would simply be leaving Raise alone in casual content and slapping a long CD for Savage/Ultimate.
    Raise is not the deciding factor in that, it's that PCT does far too much and released very overtuned, but the devs refuse to actually nerf it because they're terrified of potential complaints. They're evidently fine with complaints about everything else.
    (3)

  5. #5
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Because the dev team simply can't balancing around it, thus two jobs are forever stuck being miles behind their direct competition. It's not by a 100 DPS either. Pictro currently pulls over 2,000 cDPS above both Red Mage and Summoner. In this tier alone, Picto's representation in Savage completely cannibalized the entire role. The problem with this type of support is it's only valuable when needed and useless otherwise. Which makes the tax simply far too high. The only reason we haven't seen as much of a pushback prior was because Black Mage was relatively difficulty to play well. That isn't the case with Picto. It's not Summoner levels of simplistic by any means but it's pretty much in line with everything else.

    Now why does all this matter? If you can skip mechanics or push through damage downs/deaths, you've eliminated a potential failure state. Case in point, Xeno's infamous babyrage video about Gunbreaker. Him swapping off the much weaker Warrior allowed his team to make more mistakes because the tremendous damage difference between both jobs gave them flexibility. Then you have to consider players who dislike their job functionally only being "good" when things go horribly wrong and disliked otherwise. A lot of Red Mages don't want to just be "the rez b" but that's essentially what the job is because it simply can't compete with Picto. The irony is way back in Shadowbringers, Red Mage wasn't that far behind Black Mage. So they can balance them but have intentionally chosen to make this gap so massive.

    On the whole, a compromise would simply be leaving Raise alone in casual content and slapping a long CD for Savage/Ultimate.
    I agree overall, however I find that compromise to be rather odd. I would rather have a lengthier CD on raise in all content - I don't see that it would cause undue hardship in normal content.
    (0)