Results 1 to 10 of 36

Hybrid View

  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,882
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    We used to only have one DPS that could resurrect and that was Summoner. At the time this was the case, Summoner was a lot harder to play (or at least, easier to mess up because some people barely did any damage on it) and was limited to 1 rez per minute. So, often your party would only have healers to rez, and if you wanted to survive, keeping the healers (or occasionally a SMN) alive was crucial - even at the cost of something like Clemency. I liked this because of the pressure being on the healers or on the party to help a healer survive.

    Stormblood added red mages with a virtually unlimited rez, and in so doing changed the game. Being new, everyone played RDM. And to this day, if you want to carry a party, RDM is common choice to constantly rez them all. And with SMN being so easy to play now, that is a choice as well (if expecting to rez a bit less).

    Should we go back? Honestly, no point. RDM has its place now. If you want to carry a party you go RDM. It's an option. You make this judgement based on your party and if you think that what you can bring to the party most is to "carry" them with rezzes because you can do the mechs. And it does work in many fights, especially extremes. And it works for the playerbase we have, let's be honest. Often you join a party and know they're all gonna wipe because they make comments like "I'm so bad at this fight". In a perfect world, maybe everyone would be amazing and not need this but that's not the sort of playerbase we have.

    And the time you don't go RDM is if you don't need/want to. If you've got a great team that won't die or the fight is so easy they can't possibly wipe that much.

    There is a benefit to doing a deathless run, which really, is everyone feeling good about their clear and not having contributed less damage. So it works out.

    As for the damage being scaled on it due to it having raise, really that is just SE's damage balancing decisions and they could just change those, rather than adjusting rez. But it doesn't really matter as long as the difference isn't actually big enough that you prevent parties clearing due to your damage versus other jobs.
    (6)

  2. #2
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jeeqbit View Post
    --.
    it is not big I agree if you just count how much X job do DPS but the thing is we can't really count how much X job do utility,

    current RDM even if they lower their damage to MCH level it will still be viable not because of damage but because of utility not any utility but a raise that has 0 cooldown and insta cast after jolt.

    SMN doesn't have swift cast but it has rezz which still a big part of why people play this job in the first place,

    Rezz is the strongest spell in healers kit, giving that away to DPS will have some sequences and we see it now of how we balance DPS jobs around DPS when they have utility too that we don't balance it around it.

    RDM and SMN could be in someplaces superior and could be inferior jobs based on situation, but I am sure they can't be balance with the current state with Rezz in their kit.
    (0)

  3. #3
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    576
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BabyYoda View Post
    it is not big I agree if you just count how much X job do DPS but the thing is we can't really count how much X job do utility,

    current RDM even if they lower their damage to MCH level it will still be viable not because of damage but because of utility not any utility but a raise that has 0 cooldown and insta cast after jolt.

    SMN doesn't have swift cast but it has rezz which still a big part of why people play this job in the first place,

    Rezz is the strongest spell in healers kit, giving that away to DPS will have some sequences and we see it now of how we balance DPS jobs around DPS when they have utility too that we don't balance it around it.

    RDM and SMN could be in someplaces superior and could be inferior jobs based on situation, but I am sure they can't be balance with the current state with Rezz in their kit.
    SMN very much does have Swiftcast. It is literally a caster role ability, all magic dps have swiftcast. The reason SMN and RDM do less damage is also more than just their raise ability. Both of them provide party buffs, and RDM can (for a very brief moment) pump out some fast heals to get a healer back up. They take a hit in the DPS of this because otherwise, if they did anywhere near BLM then what is the point of bringing a caster with no raid utility or buffs that really just wants to turret in an anti-turret fight.
    (2)