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  1. #2
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    855
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by BabyYoda View Post
    1- Remove Raise completely for DPS jobs.
    no, thanks

    Quote Originally Posted by BabyYoda View Post
    2- when someone die add a timer respawn and it will increase based on how many time player died in encounter, starting from 60,90,120,240,can't be revived.
    needless complexity, im sure savage teams will love keeping track of wildly different respawn timers

    Quote Originally Posted by BabyYoda View Post
    3- Healers have the ability to set respawn timer to 0 but this skill will have cooldown of 60s, 2 charges.
    'rez once per minute' is a surefire way to make healer play rate drop to zero

    Quote Originally Posted by BabyYoda View Post
    5- when someone get revived they will not have debuff.
    why

    Quote Originally Posted by BabyYoda View Post
    1- remove the toxicity around making some DPS jobs do less damage because they have raise.
    wouldnt be a problem if se knew how to balance jobs, dps rez is part of their job identity and removing it just contributes to more job homogenization

    Quote Originally Posted by BabyYoda View Post
    2- give healers a choice to make game-changing decision.
    they already do, see: they're healers

    Quote Originally Posted by BabyYoda View Post
    3- remove the debuff of at least not in first 2 deaths will give players room to recover.
    ah, i see. maybe dont die in the first place
    (21)
    Last edited by NegativeS; 11-23-2024 at 04:51 PM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist