Quote Originally Posted by CVXIV View Post
in a perfect world you wouldn't need to revive, and you would only need to heal the bare minimum
but in most scenarios, you will have people dying left and right
it's not a big deal for red mages and summoners to be able to revive
the skill is nice utility to have in the scenario of when you have either one or both healers constantly on the floor and you're able to assist in some way

I don't know how much more fun it would be to have players auto revive like we're playing crystalline conflict
there are also advantages to holding off on reviving right away, because you can revive right as the platform is about to be taken out right under you thus killing you again
well, I see your point but Yoshi P mentions that he did lower RDM and SMN damage because of raise.

he is using this as an excuse to nerf them.

Healers raise will function the same, having 2 charges each 60 s is reasonable, if 3 people died in 60s, the run is doomed anyways, they can't reach the damage check specially when it comes to high-end raiding.

yes in some scenario it will be bad specially if you revived in a place where floor drop