Quote Originally Posted by Nero-Voidstails View Post
I think the raise on DPS should have a bigger cooldown and be a ability instead but a cooldown of a minute
it's completely negated by swiftcast which will most likely not change, ever, since it's the core of some of the caster's normal rotation.

And how would that even add anything to the game or be meaningful in any way? Unless 70% of your team is dead (including the healer/s), having a longer cooldown is pointless since there are only some instances where DPS is expected to Raise before the healers.