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Thread: Rework Riase

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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,650
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    "Raise is an identity" lolwut, since when.

    SMN is about summoning things and perform actions involving summons. That box has been clearly checked and the main issue is that it is a bit too simon-says.

    RDM's identities are dualcast (across almost every single iteration to my knowledge, at least older titles and Bravely), melee techs and a degree of offensive and defensive/restorative balance in the spells - in the case of FFXIV it's more about the Black Magic + White Magic balance instead.

    Having "okay" heals were definitely part of every Red Mage iteration - Raise was not always existing however as depending on the game it was considered too high in spell tiers to be put in Red Mage toolkits.

    Raise is not an identity, it is a tool that could be replaced easily with something else like an oGCD Vermedica, which by the way would synergize with Magick Barrier.

    But if we really insist on keeping Raises, I personally would recommend looking at BLU's raise since it has a cooldown.
    (3)
    Last edited by Reinhardt_Azureheim; 11-24-2024 at 03:08 AM.

  2. #2
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    "Raise is an identity" lolwut, since when.

    SMN is about summoning things and perform actions involving summons. That box has been clearly checked and the main issue is that it is a bit too simon-says.

    RDM's identities are dualcast (across almost every single iteration to my knowledge, at least older titles and Bravely), melee techs and a degree of offensive and defensive/restorative balance in the spells - in the case of FFXIV it's more about the Black Magic + White Magic balance instead.

    Having "okay" heals were definitely part of every Red Mage iteration - Raise was not always existing however as depending on the game it was considered too high in spell tiers to be put in Red Mage toolkits.

    Raise is not an identity, it is a tool that could be replaced easily with something else like an oGCD Vermedica, which by the way would synergize with Magick Barrier.

    But if we really insist on keeping Raises, I personally would recommend looking at BLU's raise since it has a cooldown.
    if we consider BLU's mage solution then it is still a raise, raise is strongest skill in RDM and SMN, they will be OP even with 60,90,120,240 or even per encounter.

    if we want to have same damage as BLM and PCT then they will be a better option.

    let's say RDM can have only 1 raise per encounter and they can do heals too even if it was at high cooldowns, then how much RDM can do of BLM? 80%? 90%? same damage? let's consider balance in this question

    Quote Originally Posted by Zakuyia View Post
    Why do I feel like you guys gonna complain about this at some point if they do remove raise from smn and rdm
    but people will not complain about RDM/SMN damage no?
    (0)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,385
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BabyYoda View Post
    but people will not complain about RDM/SMN damage no?
    Well most people don't erroneously believe that raise is a reason to deal less damage, but then hey, who am I to speak for everybody else? :P
    (1)

  4. #4
    Player
    LuciaGreene's Avatar
    Join Date
    Mar 2024
    Posts
    12
    Character
    Lucia Greene
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    I like this idea. I wouldn't mind having verraise on a longer cooldown. As for the ogcd heal, I think a 60 second cooldown would help out the healers so they can spend less time healing to deal more damage.
    (0)