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Thread: Rework Riase

  1. #1
    Player
    BabyYoda's Avatar
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    Aug 2024
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    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80

    Rework Riase

    Raise is a doom spell for SMN and RDM and I believe this spell caused tons of balance issue for DPS jobs.

    Here is my suggestion:
    • If someone died, it will have respawn timer, this timer will increase based on how much player died starting from 60s,120s,240s,can't be revived unless healers raise them.
    • Remove raise completely from DPS jobs and have some alternatives for SMN,RDM to reduce their respawn timers.
    • Remove death debuff for first 2 deaths at least.

    Respawn timer will let players have room to recover and DPS jobs will not be doomed because of this feature
    (1)

  2. #2
    Player
    NegativeS's Avatar
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    Jun 2021
    Location
    Azeroth
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    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    this is a lot of needless complexity you're trying to shoehorn into the game, all to remove a lot of the identity behind RDM and SMN, two of the more well received jobs in the current design philosophy dumpster fire

    no thanks, cool story tho
    (18)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  3. #3
    Player
    Lyth's Avatar
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    Jul 2015
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    Meracydia
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    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Or you could just standardize Raise as a 'Phoenix Down' ranged role action (with a fixed number of uses, contingent on content difficulty, and no MP cost) and have it no longer count against a job's DPS output.
    (3)

  4. #4
    Player
    mallleable's Avatar
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    May 2021
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    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I think it would just be easier to replace Verraise with like Vermedica or something, and buff RDM's damage. I have Thoughts™ on why Verraise is actually hurting RDM's identity that because of it, RDM is basically forced to play permanently 'white shifted' when RDM is all about balance.

    And then rework Summon Phoenix, make it like a 3 minute cool down separate from SMN's damage rotation, and lock a couple of instant rez charges behind the summon while also buffing it's regen capabilities. Should water down SMN rezzes enough to also warrant some damage buffs, and gives SMN a pretty cool, and thematic situational summon.

    And finally reduce the cast time on healer rezzes down to 3 seconds. If we're removing rez responsibilities from DPS, then it needs to be made easier on healers.
    (4)

  5. #5
    Player
    BabyYoda's Avatar
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    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Lyth View Post
    Or you could just standardize Raise as a 'Phoenix Down' ranged role action (with a fixed number of uses, contingent on content difficulty, and no MP cost) and have it no longer count against a job's DPS output.
    I have though of this before and I think it will have an issue regarding the balance.

    So I suggest there is a raise mages which is healers,
    and support dps which cannot raise, but they can lower death timer by 50% or 25% which is a mid between having a raise and not having raise at all.

    it will keep their identity of having utility to reduce death timer and also removing the idea of nerfing them to the ground because they have raise
    (1)

  6. #6
    Player
    BabyYoda's Avatar
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    Aug 2024
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    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by mallleable View Post
    I think it would just be easier to replace Verraise with like Vermedica or something, and buff RDM's damage. I have Thoughts™ on why Verraise is actually hurting RDM's identity that because of it, RDM is basically forced to play permanently 'white shifted' when RDM is all about balance.

    And then rework Summon Phoenix, make it like a 3 minute cool down separate from SMN's damage rotation, and lock a couple of instant rez charges behind the summon while also buffing it's regen capabilities. Should water down SMN rezzes enough to also warrant some damage buffs, and gives SMN a pretty cool, and thematic situational summon.

    And finally reduce the cast time on healer rezzes down to 3 seconds. If we're removing rez responsibilities from DPS, then it needs to be made easier on healers.
    well, your suggestion is valid, but I don't think Vermedica would be enough of an identity,

    Increasing summoner raise to 3 min is also a solution but raise is a raise, it will still an issue and if SMN and PCT have same damage SMN will be superior because they has a game-changing too powerful of a spell.

    Instant cast raise for healer is actually healthy for the game,you can balance it by having higher cooldowns
    (1)

  7. #7
    Player
    BabyYoda's Avatar
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    Aug 2024
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    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BabyYoda View Post
    I have though of this before and I think it will have an issue regarding the balance.

    So I suggest there is a raise mages which is healers,
    and support dps which cannot raise, but they can lower death timer by 50% or 25% which is a mid between having a raise and not having raise at all.

    it will keep their identity of having utility to reduce death timer and also removing the idea of nerfing them to the ground because they have raise

    Quote Originally Posted by NegativeS View Post
    this is a lot of needless complexity you're trying to shoehorn into the game, all to remove a lot of the identity behind RDM and SMN, two of the more well received jobs in the current design philosophy dumpster fire

    no thanks, cool story tho
    if an identity is causing a balance issue then the identity do not need to be removed, but reworked an adjusted
    (1)

  8. #8
    Player
    PercibelTheren's Avatar
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    May 2023
    Location
    Limsa Lominsa
    Posts
    996
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Raise is not an issue, it's an excuse. Just like party utility and everything else.
    (7)

  9. #9
    Player
    VictorSpoils's Avatar
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    Mar 2022
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    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Main change it needs is to prevent itself from being overwritten so auto-pilot healers/casters stop wasting GCDs/MP reviving everyone twice. But even then, it might not stop two from snapping at the same time.
    (1)

  10. #10
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NegativeS View Post
    this is a lot of needless complexity you're trying to shoehorn into the game, all to remove a lot of the identity behind RDM and SMN, two of the more well received jobs in the current design philosophy dumpster fire

    no thanks, cool story tho
    Since when is SMN well received, it was dumped like yesterdays kitty litter as soon as another caster came out

    Quote Originally Posted by Lyth View Post
    Or you could just standardize Raise as a 'Phoenix Down' ranged role action (with a fixed number of uses, contingent on content difficulty, and no MP cost) and have it no longer count against a job's DPS output.
    What about if someone wants to play a purely selfish ranged class and doesn’t want to deal with raise
    (3)
    Last edited by Supersnow845; 11-23-2024 at 06:00 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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