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Thread: Rework Riase

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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Or you could just standardize Raise as a 'Phoenix Down' ranged role action (with a fixed number of uses, contingent on content difficulty, and no MP cost) and have it no longer count against a job's DPS output.
    (3)

  2. #2
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Lyth View Post
    Or you could just standardize Raise as a 'Phoenix Down' ranged role action (with a fixed number of uses, contingent on content difficulty, and no MP cost) and have it no longer count against a job's DPS output.
    I have though of this before and I think it will have an issue regarding the balance.

    So I suggest there is a raise mages which is healers,
    and support dps which cannot raise, but they can lower death timer by 50% or 25% which is a mid between having a raise and not having raise at all.

    it will keep their identity of having utility to reduce death timer and also removing the idea of nerfing them to the ground because they have raise
    (1)

  3. #3
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BabyYoda View Post
    I have though of this before and I think it will have an issue regarding the balance.

    So I suggest there is a raise mages which is healers,
    and support dps which cannot raise, but they can lower death timer by 50% or 25% which is a mid between having a raise and not having raise at all.

    it will keep their identity of having utility to reduce death timer and also removing the idea of nerfing them to the ground because they have raise

    Quote Originally Posted by NegativeS View Post
    this is a lot of needless complexity you're trying to shoehorn into the game, all to remove a lot of the identity behind RDM and SMN, two of the more well received jobs in the current design philosophy dumpster fire

    no thanks, cool story tho
    if an identity is causing a balance issue then the identity do not need to be removed, but reworked an adjusted
    (1)