Or you could just standardize Raise as a 'Phoenix Down' ranged role action (with a fixed number of uses, contingent on content difficulty, and no MP cost) and have it no longer count against a job's DPS output.




Or you could just standardize Raise as a 'Phoenix Down' ranged role action (with a fixed number of uses, contingent on content difficulty, and no MP cost) and have it no longer count against a job's DPS output.
I have though of this before and I think it will have an issue regarding the balance.
So I suggest there is a raise mages which is healers,
and support dps which cannot raise, but they can lower death timer by 50% or 25% which is a mid between having a raise and not having raise at all.
it will keep their identity of having utility to reduce death timer and also removing the idea of nerfing them to the ground because they have raise
I have though of this before and I think it will have an issue regarding the balance.
So I suggest there is a raise mages which is healers,
and support dps which cannot raise, but they can lower death timer by 50% or 25% which is a mid between having a raise and not having raise at all.
it will keep their identity of having utility to reduce death timer and also removing the idea of nerfing them to the ground because they have raise
if an identity is causing a balance issue then the identity do not need to be removed, but reworked an adjusted
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



