even if you removed raise from summoner putting it in the same damage category as black mage is a joke with it's current design (apart from just removing rez).

I'm not 100% against removing rez on Smn/Rdm but with how bland class design currently is it feels like we're just removing more things unique about jobs, without actually suggesting anything to make jobs fundamentally play better, this is the issue with current balance as if something doesn't fit in it gets removed then people complain about jobs being samey ect.

Even if we hypothetically removed rez now people will still just pick whatever caster is A: Does the most damage B: Whatever is most fun, Balancing for the top 1% while ignoring the rest of the player base has been shown not to really work out well, because the game gets hyper DPS balanced with no job doing something unique now the meta is to just pick a job based off damage rather then also other things that a job brings to the table, such as rez, rez casters have always had a niche, but now they have to compete with other casters, which imo causes more issues with balance and complaints, because if smn is far behind lets say in 8.0 well now you don't even bring rez so why would you even want Summoner in your group at all.

I might be contrary to say this but I think FF14's "hyper balance" doesn't actually work, If nothing stands out then the meta is solely just based on the slight damage advantages jobs have, but it also makes very boring and static jobs as a side effect.