Everything you're saying is extremely subjective though, you have to understand this right? You never run out of buttons during combat. The rotation keeps going until the boss dies.I don't even want it to get more and more complex, I just don't want it getting more and more simplified. Going into EW from ShB the job got simpler, between the 2 minute meta and the removal of Mirage Dives from Spineshatter, it was very straightforward to line up Life windows with buffs, and all they really added was charges that forced you to hold spineshatter for 2mins and Wyrmwind, which doesn't require a ton of thought. Then in DT they remove Mirage Dive's interaction entirely, give us basically the same number of buttons to press meaning there is no added complexity, and now they decide it's still not enough even though this was already the simplest the job had been since the Stormblood? And again to the point of the original post, we're all sitting here talking about level 100 when playing the job in any content below level 90 is a total snoozefest after this change. You run out of buttons after 3 GCDs at 70. You run out of buttons after 4 GCDs at 80. At 90 you can get away with only doing one double-weave in your entire burst and still fit everything in. And so much of the game's content is stuff that isn't at level 100, to leave jobs in such a dull state for all that content is a serious oversight from the devs.
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