Quote Originally Posted by HikariKurosawa View Post
That's not feasible game design for most people. It's inevitable that there will be a sizeable amount of people complaining, but the vast majority will want the game to taper out in busyness because it becomes unmanageable game design. If they continued to add complexity and busyness to the job design, encounter design would have to be completely watered down as a result.

Pretty much have to replace abilities and rework from now on, or prune and make new additions. Like taking out 2 nastrond and in the future life surge gives them room to add in my suggestion of high jump/mirage dive resetting cooldown during LotD and having upgraded versions. This would mean more oGCD variety and more jumping during our burst windows without bloating the input busyness.

At the end of the day, since people have this unrealistic expectation of jobs becoming increasingly complex every single expansion, they are going to end up disappointed. It's important to have realistic expectations if you want to avoid disappointment. Otherwise your future with this game is going to be pretty dour.
I don't even want it to get more and more complex, I just don't want it getting more and more simplified. Going into EW from ShB the job got simpler, between the 2 minute meta and the removal of Mirage Dives from Spineshatter, it was very straightforward to line up Life windows with buffs, and all they really added was charges that forced you to hold spineshatter for 2mins and Wyrmwind, which doesn't require a ton of thought. Then in DT they remove Mirage Dive's interaction entirely, give us basically the same number of buttons to press meaning there is no added complexity, and now they decide it's still not enough even though this was already the simplest the job had been since the Stormblood? And again to the point of the original post, we're all sitting here talking about level 100 when playing the job in any content below level 90 is a total snoozefest after this change. You run out of buttons after 3 GCDs at 70. You run out of buttons after 4 GCDs at 80. At 90 you can get away with only doing one double-weave in your entire burst and still fit everything in. And so much of the game's content is stuff that isn't at level 100, to leave jobs in such a dull state for all that content is a serious oversight from the devs.