Results 1 to 10 of 92

Hybrid View

  1. #1
    Player
    Alix_Farin's Avatar
    Join Date
    Jan 2024
    Location
    Gridania
    Posts
    3
    Character
    Alix Farin
    World
    Halicarnassus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SamuraiMiqo View Post
    I know my thoughts on this will get me yelled at and laughed at, hell I'm already being down voted on Reddit. I feel the mechanics of this raid and the new dungeon are too much at once. For me it feels like there's too much going on, not enough room to breathe, to the point of panic. It also feels like for the last boss of the Alliance Raid, if your reaction time isn't super good, you get knocked around. I would like for things to be slowed down just a bit to make things easier to understand and not as hectic. I know people will say 'git gud' or 'Stop playing, filthy casual', but not everyone was wanting this to be frustrating.

    *Sighs and holds up lunch tray to deflect thrown meatballs*
    No, I agree with you, kind of. I'd also like the mechs to be a little less hectic, but I want class complexity implemented to make up for it. I bet a lot of people dogging on your idea are not looking past what you're saying and considering that it could have other implications. Not that I can blame them with how... liberal the devs have been with the sandpaper towards class complexity recently.
    (3)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,907
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Alix_Farin View Post
    No, I agree with you, kind of. I'd also like the mechs to be a little less hectic, but I want class complexity implemented to make up for it. I bet a lot of people dogging on your idea are not looking past what you're saying and considering that it could have other implications. Not that I can blame them with how... liberal the devs have been with the sandpaper towards class complexity recently.
    You know what the problem is? This game has been criticized to death by hyper casuals that don't want to actually play a game. They want to mindlessly walk through dungeons and raids (That are supposed to be EPIC AND DANGEROUS) and get pretty gear so they can dress up their character and call it good. While there isn't a problem avoiding challenge, if that's what they want to do they should be pushed towards crafting and sight seeing logs that give rewards. That shouldn't be challenging and be a relaxing good time.

    But what has actually happened? Time and time again people come in here and complain about endgame content NO MATTER WHAT and time and time again the devs just shrug and take things away from us and give nothing in return. This cycle has led this game to become completely lobotomized for people who actually want to play.

    The casual experience of this game should still have a level of danger so the people feel like they are actually in a world filled with monsters and villains that are at least capable of harming you... It should not require raid callouts, or high level organization... But the content should be able to wipe you... Dying is a normal part of a game.

    If you think the patch content is "packed" with hardcore content think again. An extreme level fight here and there and 1 Ultimate fight isn't a lot of content.... People here are pointing their guns at the wrong crowd. Criticizing hardcore gamers for getting some content while both sides think they aren't getting much each patch.

    This is making the playerbase fight for scraps.
    (8)
    Last edited by Ath192; 11-16-2024 at 08:46 AM.