I took it for the opposite. The Elvaan Guy doesn't remember shit because he's real. Prishe remembers stuff because dude bro recreated her.When we step on the red teleporter pad there's not an inert red pad where we end up. Literally unplayable.
I also wish the trash pulls were bigger, it feels like we speed through most of the areas. I expected more, especially with the Dynamis mobs there should be like 10 times as many, at least from how I remember the pulls going.
I kinda got the sense that Elvaan Guy not remembering stuff but Prishe having her memory was foreshadowing that she's going to end up being the real Prishe. Which I would prefer over having her dissolve into cubes at the end.
Of course, this is Dawntrail and they both ate tacos and enjoyed them, so clearly they're both real.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
I'm going to help people shield you as well. I raid Savage. Savage has tricky and sometimes difficult to implement mechanics with tells that are easier to read than some of the things in this raid. There is a lot going on and the one saving grace is that some of those things don't hit very hard. But I will agree that the readability of some mechanics in the raid is trying to create artificial difficulty. The challenge should be in the mechanics, not trying to parse out the tell in the visual mess on the screen.I know my thoughts on this will get me yelled at and laughed at, hell I'm already being down voted on Reddit. I feel the mechanics of this raid and the new dungeon are too much at once. For me it feels like there's too much going on, not enough room to breathe, to the point of panic. It also feels like for the last boss of the Alliance Raid, if your reaction time isn't super good, you get knocked around. I would like for things to be slowed down just a bit to make things easier to understand and not as hectic. I know people will say 'git gud' or 'Stop playing, filthy casual', but not everyone was wanting this to be frustrating.
*Sighs and holds up lunch tray to deflect thrown meatballs*
I can't agree. For too long the game has been too stale and too boring to play. The alliance raid is not hard, and dying and failing while you get used to the mechanics is not something to be ashamed of but to be expected. A raid shouldn't be easily clearable in one go blind without dying.I'm going to help people shield you as well. I raid Savage. Savage has tricky and sometimes difficult to implement mechanics with tells that are easier to read than some of the things in this raid. There is a lot going on and the one saving grace is that some of those things don't hit very hard. But I will agree that the readability of some mechanics in the raid is trying to create artificial difficulty. The challenge should be in the mechanics, not trying to parse out the tell in the visual mess on the screen.
That is the situation that has gone too long in this game. If you can easily pass and master the raid in one single go, then how boring and obsolete is the raid by the end of the week? 2 weeks? 4 months??? - the supposed lifespan of the patch. I for one celebrate that playing this raid I know I'm going to be stimulated by the mechanics more than I have been in the past, I can't be on my phone anymore, its no longer a mindless chore to extract a piece of gear from, it's a dangerous fight where I need to pay attention and it challenges me.
This is what end game raids should strive for in an MMO, and it is not hardcore, it is barely midcore content (I would argue its definitely casual). With time, it will become a snoozefest like all the other raids due to ilvl creep and sync, so people who want to sleep while farming gear can have their day.
But to suggest raids need to be easy or slow so they do not kill or challenge the player is unacceptable, and categorically unfun. They are raids... not walk-throughs.
I never said they were hard. Did you miss where I said I did Savage? My issue is trying to instill challenge in just being able to see things in the visual mess. There was a thread a while back about the visuals in M4S and I didn't completely feel the same as the OP with their example, they made a good point that SE just kind of vomits things on the screen instead of making tells clearer and having the mechanic be where the challenge is.I can't agree. For too long the game has been too stale and too boring to play. The alliance raid is not hard, and dying and failing while you get used to the mechanics is not something to be ashamed of but to be expected. A raid shouldn't be easily clearable in one go blind without dying.
That is the situation that has gone too long in this game. If you can easily pass and master the raid in one single go, then how boring and obsolete is the raid by the end of the week? 2 weeks? 4 months??? - the supposed lifespan of the patch. I for one celebrate that playing this raid I know I'm going to be stimulated by the mechanics more than I have been in the past, I can't be on my phone anymore, its no longer a mindless chore to extract a piece of gear from, it's a dangerous fight where I need to pay attention and it challenges me.
This is what end game raids should strive for in an MMO, and it is not hardcore, it is barely midcore content (I would argue its definitely casual). With time, it will become a snoozefest like all the other raids due to ilvl creep and sync, so people who want to sleep while farming gear can have their day.
But to suggest raids need to be easy or slow so they do not kill or challenge the player is unacceptable, and categorically unfun. They are raids... not walk-throughs.
Is that not what Extreme and Savage Content is for? To cater for those looking for the challenge? A lot of players simply play for the story and they shouldn't be locked out. Endgame should strive for difficulty which is exactly what Extreme and Savage provide and with the Chaos Alliance Raids coming quite soon we'll have a lot more high end content to challenge us. Is it so much to ask that the Casual playerbase get their Story mode content?I can't agree. For too long the game has been too stale and too boring to play. The alliance raid is not hard, and dying and failing while you get used to the mechanics is not something to be ashamed of but to be expected. A raid shouldn't be easily clearable in one go blind without dying.
That is the situation that has gone too long in this game. If you can easily pass and master the raid in one single go, then how boring and obsolete is the raid by the end of the week? 2 weeks? 4 months??? - the supposed lifespan of the patch. I for one celebrate that playing this raid I know I'm going to be stimulated by the mechanics more than I have been in the past, I can't be on my phone anymore, its no longer a mindless chore to extract a piece of gear from, it's a dangerous fight where I need to pay attention and it challenges me.
This is what end game raids should strive for in an MMO, and it is not hardcore, it is barely midcore content (I would argue its definitely casual). With time, it will become a snoozefest like all the other raids due to ilvl creep and sync, so people who want to sleep while farming gear can have their day.
But to suggest raids need to be easy or slow so they do not kill or challenge the player is unacceptable, and categorically unfun. They are raids... not walk-throughs.
I don't know what to tell you other than I enjoy being challenged in any way at this point, no matter where that challenge is stemming from. Sometimes it may be the mechanic, other times discerning markers... And I disagree devs should be limited to adding challenge in only way either. This is what got this game so stale, you can only do things one way, you can only play jobs one way, you can only design dungeons one way, you can only unlock areas one way... it sets a bad precedent and one sure to become stale and boring quickly, as it has.I never said they were hard. Did you miss where I said I did Savage? My issue is trying to instill challenge in just being able to see things in the visual mess. There was a thread a while back about the visuals in M4S and I didn't completely feel the same as the OP with their example, they made a good point that SE just kind of vomits things on the screen instead of making tells clearer and having the mechanic be where the challenge is.
They also respected XIV's worldbuilding tying it into THAT character and making it logically fit into the XIV universe. Plus I was incredibly happy there because I thought that plot point had been done wrong before. And with that connection, they're not just retelling something XI players have already seen before. I was a fan of Tactics and XII when Ivalice released and I was very happy that while there were obvious easter eggs, they were telling me a new XIV-centric story and not just rehashing those two games. I felt the same with the post-EW IV arc though that one was a *bit* more on the nose. I feel like both XI fans and those who didn't play are getting the best of both worlds here. I'm looking forward to seeing where they go from here.Now as far as the story surrounding all of this goes... I suppose so far it hasn't offended, yet. Being a simulacrum of a real place made by electrope and Mamool sorcery means us XI vets can rest easy knowing that none of it has any real impact on XI's world or worldbuilding. THANK GOD! I don't have to burn down SE HQ.
I liked the music, too. XI seems like it was closer to the older games. So there were times I felt I was listening to something I would hear in say VI or IX as the background music somewhere.
I enjoy being challenged as well. My static did the 24 man together and enjoyed it. Then we went and tried the new EX blind. That has some mechanics that have pretty clear tells that are still fun and challenging. The entire Savage raid tier had fun and challenging mechanics that didn't always rely on having to parse the tell out of visual spam. They are perfectly capable of not having to use that as a crutch for challenge.I don't know what to tell you other than I enjoy being challenged in any way at this point, no matter where that challenge is stemming from. Sometimes it may be the mechanic, other times discerning markers... And I disagree devs should be limited to adding challenge in only way either. This is what got this game so stale, you can only do things one way, you can only play jobs one way, you can only design dungeons one way, you can only unlock areas one way... it sets a bad precedent and one sure to become stale and boring quickly, as it has.
No, I agree with you, kind of. I'd also like the mechs to be a little less hectic, but I want class complexity implemented to make up for it. I bet a lot of people dogging on your idea are not looking past what you're saying and considering that it could have other implications. Not that I can blame them with how... liberal the devs have been with the sandpaper towards class complexity recently.I know my thoughts on this will get me yelled at and laughed at, hell I'm already being down voted on Reddit. I feel the mechanics of this raid and the new dungeon are too much at once. For me it feels like there's too much going on, not enough room to breathe, to the point of panic. It also feels like for the last boss of the Alliance Raid, if your reaction time isn't super good, you get knocked around. I would like for things to be slowed down just a bit to make things easier to understand and not as hectic. I know people will say 'git gud' or 'Stop playing, filthy casual', but not everyone was wanting this to be frustrating.
*Sighs and holds up lunch tray to deflect thrown meatballs*
Agreed, but this forum basically seems to want all content to be Extreme tier or higher.Is that not what Extreme and Savage Content is for? To cater for those looking for the challenge? A lot of players simply play for the story and they shouldn't be locked out. Endgame should strive for difficulty which is exactly what Extreme and Savage provide and with the Chaos Alliance Raids coming quite soon we'll have a lot more high end content to challenge us. Is it so much to ask that the Casual playerbase get their Story mode content?
(adding more)
7.1+ is already loaded for them albeit time delayed annoying.
New Extreme
New upcoming Ultimate (next week)
New upcoming Extreme.. I mean Chaotic raid (December)
And now this Alliance ramped up the difficulty.
Oh well, I've only been logging on do to the PeluPelu then back off. At this point, should just let the sub lapse once I get to Bloodsworn with them all things considered. Tomestones are useless after you got the jobs you care about thanks to the every increasing time between patches.
Last edited by Darnath; 11-16-2024 at 08:19 AM.
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