




I took it for the opposite. The Elvaan Guy doesn't remember shit because he's real. Prishe remembers stuff because dude bro recreated her.When we step on the red teleporter pad there's not an inert red pad where we end up. Literally unplayable.
I also wish the trash pulls were bigger, it feels like we speed through most of the areas. I expected more, especially with the Dynamis mobs there should be like 10 times as many, at least from how I remember the pulls going.
I kinda got the sense that Elvaan Guy not remembering stuff but Prishe having her memory was foreshadowing that she's going to end up being the real Prishe. Which I would prefer over having her dissolve into cubes at the end.
Of course, this is Dawntrail and they both ate tacos and enjoyed them, so clearly they're both real.
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"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore



In Dynamis, as soon as you pull the statue they spawn all the additional mobs. So if they wanted a slightly more authentic Dynamis experience it should have been just a couple statues milling about, and if you pull them a bunch ton of gobbies spawn (who then summon their own pets.)
And yeah there should have been way more statues. What, one statue, how the hell am I gonna farm Apoc off one freaking statue?!
Also I get the fight is plenty hectic but the Ark Angels really should summon their pets too. Let the XIV players feel the wrath of getting 1shot by a freaking rabbit doing Foot Kick.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!





They also respected XIV's worldbuilding tying it into THAT character and making it logically fit into the XIV universe. Plus I was incredibly happy there because I thought that plot point had been done wrong before. And with that connection, they're not just retelling something XI players have already seen before. I was a fan of Tactics and XII when Ivalice released and I was very happy that while there were obvious easter eggs, they were telling me a new XIV-centric story and not just rehashing those two games. I felt the same with the post-EW IV arc though that one was a *bit* more on the nose. I feel like both XI fans and those who didn't play are getting the best of both worlds here. I'm looking forward to seeing where they go from here.Now as far as the story surrounding all of this goes... I suppose so far it hasn't offended, yet. Being a simulacrum of a real place made by electrope and Mamool sorcery means us XI vets can rest easy knowing that none of it has any real impact on XI's world or worldbuilding. THANK GOD! I don't have to burn down SE HQ.
I liked the music, too. XI seems like it was closer to the older games. So there were times I felt I was listening to something I would hear in say VI or IX as the background music somewhere.
I enjoyed the new raid!
Loads of nostalgia memories from FF11. <3 This will be best Alliance Raid ever created. (For FF11 fans).





We had an entire fresh alliance, or almost entire one, on dynamis on release night. We had no wipes, though some bosses were hairy.
Anyone who thinks this was too hard just needs to get used to the fights, as they are slightly different.
People really don’t remember how labyrinth went on release, or syrcus tower, or wod, or wiping city, or dun scaith, or orbonne.
Last edited by Valkyrie_Lenneth; 11-16-2024 at 02:05 AM.




At the end of the day, it's helpful to just view fights as memory puzzles.We had an entire fresh alliance, or almost entire one, on dynamos on release night. We had no wipes, though some bosses were hairy.
Anyone who thinks this was too hard just needs to get used to the fights, as they are slightly different.
People really don’t remember how labyrinth went on release, or syrcus tower, or wod, or wiping city, or dun scaith, or orbonne.
Our alliance probably had about 8 wipes the entire run, but most of the alliance was starting to recognize patterns and it wasn't too hard once someone called out what a mechanic does.
Also with all the heavy scripting the fights are designed around, over time you eventually just mindlessly react to what's coming.



Did not get a single reference in this raid. Prishe is a cinnamon roll, though
That said, fun raid. Mechanics were........ neat, and healing through the whole thing for the first time is as chaotic as it ever is with new content. I do not look forward to this becoming extremely rote as time goes on.
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Constantly learning.
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No I don't think the content is anything like Savage having ran a number of Savages myself and regularly participating in Extreme runs with my FC. I also didn't compare the Alliance Raid to Savage either, I simply said if players want a challenge we have those modes in game already.If you think wiping a few times, again on week 1, in a pug is the same as "Savage" i have no idea what to tell you.
Poeple have come to expect so little challenge that anything that requires a modicum of thought is pushed back as Savage.
This is not content that requires a static, that much practice, or optimized gear.
This level of challenge is great for casuals. The fact we can all clear this with bad gear, no practice, and a PUG works just fine. If an extreme end of "I can't be challenged or learn patterns" players dont want to play it, so be it.
I found the Raid quite fine, enjoyable actually but I also understand that it may not be as accessible as a lot of players would like. In an ideal world I would like for all parties to have content they can engage in, it's ok to have relaxed stress-free daily and weekly duties and have content that gives challenge... I'm not advocating for removal of challenge, I'm advocating for content for all levels of play.



This may be my favorite Alliance Raid ever.
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