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  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,517
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ath192 View Post
    I can't agree. For too long the game has been too stale and too boring to play. The alliance raid is not hard, and dying and failing while you get used to the mechanics is not something to be ashamed of but to be expected. A raid shouldn't be easily clearable in one go blind without dying.

    That is the situation that has gone too long in this game. If you can easily pass and master the raid in one single go, then how boring and obsolete is the raid by the end of the week? 2 weeks? 4 months??? - the supposed lifespan of the patch. I for one celebrate that playing this raid I know I'm going to be stimulated by the mechanics more than I have been in the past, I can't be on my phone anymore, its no longer a mindless chore to extract a piece of gear from, it's a dangerous fight where I need to pay attention and it challenges me.

    This is what end game raids should strive for in an MMO, and it is not hardcore, it is barely midcore content (I would argue its definitely casual). With time, it will become a snoozefest like all the other raids due to ilvl creep and sync, so people who want to sleep while farming gear can have their day.

    But to suggest raids need to be easy or slow so they do not kill or challenge the player is unacceptable, and categorically unfun. They are raids... not walk-throughs.
    I never said they were hard. Did you miss where I said I did Savage? My issue is trying to instill challenge in just being able to see things in the visual mess. There was a thread a while back about the visuals in M4S and I didn't completely feel the same as the OP with their example, they made a good point that SE just kind of vomits things on the screen instead of making tells clearer and having the mechanic be where the challenge is.
    (6)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I never said they were hard. Did you miss where I said I did Savage? My issue is trying to instill challenge in just being able to see things in the visual mess. There was a thread a while back about the visuals in M4S and I didn't completely feel the same as the OP with their example, they made a good point that SE just kind of vomits things on the screen instead of making tells clearer and having the mechanic be where the challenge is.
    I don't know what to tell you other than I enjoy being challenged in any way at this point, no matter where that challenge is stemming from. Sometimes it may be the mechanic, other times discerning markers... And I disagree devs should be limited to adding challenge in only way either. This is what got this game so stale, you can only do things one way, you can only play jobs one way, you can only design dungeons one way, you can only unlock areas one way... it sets a bad precedent and one sure to become stale and boring quickly, as it has.
    (3)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,517
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ath192 View Post
    I don't know what to tell you other than I enjoy being challenged in any way at this point, no matter where that challenge is stemming from. Sometimes it may be the mechanic, other times discerning markers... And I disagree devs should be limited to adding challenge in only way either. This is what got this game so stale, you can only do things one way, you can only play jobs one way, you can only design dungeons one way, you can only unlock areas one way... it sets a bad precedent and one sure to become stale and boring quickly, as it has.
    I enjoy being challenged as well. My static did the 24 man together and enjoyed it. Then we went and tried the new EX blind. That has some mechanics that have pretty clear tells that are still fun and challenging. The entire Savage raid tier had fun and challenging mechanics that didn't always rely on having to parse the tell out of visual spam. They are perfectly capable of not having to use that as a crutch for challenge.
    (1)