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  1. #21
    Player
    didykist's Avatar
    Join Date
    Nov 2024
    Posts
    2
    Character
    Didy Kist
    World
    Aegis
    Main Class
    Paladin Lv 100

    Who are any of these jobs for anymore?

    The devs clearly care about catering to the players that have a desire to chase challenges, see: ultimates. But I don't understand why the jobs have to suffer at the cost of difficult encounter design, they're not mutually exclusive. We want challenging encounters AND engaging rotation in job design, rather than all the jobs in a role feeling the same except for the flavour and animations. DRG is following the same path as SMN is, albeit slower. We're losing all the complexity and engagement the job once had, we lost a positional, we lost the positional granting Raiden Thrust, Eye management (and double life windows), losing Dragon Sight, losing Spineshatter Dive, 2 minute CD meta changing Geirskogul and Battle Litany, and now 2 less Nastronds. We gained another button to push on Dragonfire Dive (can't remember name sorry), Starcross, and? that's it. The job has less interaction that it did in Shadowbringers. Expansions and updates shouldn't be removing this much, at most it should be leaving an equivalent amount to play with. Please stop removing everything from jobs and homogenizing them. Please.

    edit: they added wyrmwind thrust, which is a good change, another gauge to manage (not in replacement of eyes for old BotD but in addition) that had some nuance in not pressing it straight away and delaying it as long as possible sometimes to fit two into one burst window rather than just one.
    (17)
    Last edited by didykist; 11-13-2024 at 03:37 PM.

  2. #22
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    126
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Hey yall i started this game on dragoon back at the start of stormblood. I remember heavy thrust before they moved it to reaper under the guise of mark of death. I remember actually managing my job gauge, macroing dragon sight and getting as many nastronds off as i could in a window. that being said while i miss these things I feel like dragoon is about to pop off. In the later half of shadowbringers monk was in the spot dragoon is now. all of its core features gutted and a very basic shell was left behind in preparation for its massive rework. I never liked monk a whole lot but this expansion it feels amazing to me and summoner's rework was awesome in endwalker. My advice is to be very vocal about what you want that rework to look like because sadly I don't think they will revert anything beyond the recent nastrond changes. Kaiten never came back but samurai getting zanshin, tendo iajutsu and merciful eyes combined with third eye really helps fill the void. Think about what you liked in the old kit and keep making new post after post about how you want that twisted into a new kit.
    (4)

  3. #23
    Player
    MikhAwantal's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Mikh Awantal
    World
    Twintania
    Main Class
    Dragoon Lv 100
    This change was totally unexpected. I held off picking up Dragoon for so long because I was afraid of another Summoner level rework. Since it was cancelled, I've been having so much fun with the job up until now. Why do they have to keep removing things from the game?

    Dark Knight also lost its burst this expansion. I WANT to play a busy job, please!
    (14)

  4. #24
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    776
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I am not surprised they reduced the number of NAS from LotD. The JP player base has been asking for things like these in their own thread, as well as a reduction of oGCDs to press.

    We've also been discussing solutions and giving feedback on DRG in different threads in this subforum, yet what we get is this.

    One of DRG's core features is being an oGCD-heavy job. Most of its burst damage comes from oGCDs, which is quite unique compared to the rest of the jobs and particularly the other melee DPS.

    I wouldn't be annoyed by the single NAS charge if we had got a better and more engaging filler, or more LotD phases, but instead the filler remains as boring and now the burst will be even simpler. Just imagine bursts at level 70, 80 and 90 as well as 1-minute bursts at 100. It's just terrible.

    Either give us more things to play with or revert the NAS change. For instance, if you want to grant us only 3 additional oGCDs in LotD, then return Dragon Sight as a gauge generator that gives us one extra LotD every 2-minutes.

    Additionally, reduce the cooldown of Winged Glide to either 30 or 45 seconds. A 60s CD for a gap closer is just a carryover from Spineshatter that was left there.

    Mirage Dive's buff duration should also be increased to 20s. Mirage Dive should've also granted one scale per use instead of just increasing its potency. We need to interact more with our remaining gauge element!

    Finally, Elusive Jump making Piercing Talon stronger is a boring implementation for DRG uptime. It'd been way more unique if all our weaponskills had 5-6 yalms for the "long weapon" fantasy, or if we were given a tool that made a specific amount of weaponskills have this range for a short period of time/number of attacks.

    But please, stop removing core aspects of the job. First the eyes and any gauge management, and now the weaves. The filler is already mind numbing and we went from 50% positional frequency to 30%. It's becoming too boring and simple. We don't want homogenization. It's alright for jobs to be different and it's alright for DRG to keep its high amount of oGCDs.

    If the problem is in the amount of weaves and you cannot make big changes before 8.0, then rework Life Surge so that it becomes a weaponskill with charges that can (direct) critical hit and, perhaps, give a scale.
    (20)

  5. #25
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,369
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by didykist View Post
    But I don't understand why the jobs have to suffer at the cost of difficult encounter design, they're not mutually exclusive. We want challenging encounters AND engaging rotation in job design, rather than all the jobs in a role feeling the same except for the flavour and animations.
    I've been saying this for years as the jobs get more and more simplified. Your job is the window you view most of the content in the game through. There should be something for everyone.

    I like busy jobs with different things to think about. I like having a failure state. I liked how DRG played in EW, where I was having fun no matter what I was doing. If all the jobs are reworked into being completely braindead I am only having fun the small percentage of the time I'm in a very difficult encounter.

    Again, in a game with over twenty jobs, why does Dragoon need to get lobotomized when jobs like Reaper and Viper exist? If someone didn't like EW DRG they could just not play it. It's like changing the entire menu at a vegan restaurant just because some guy walked in and complained they weren't serving enough pork.
    (17)
    Last edited by CidHeiral; 11-12-2024 at 03:52 PM.

  6. #26
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    92
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    What an absolute bastardised state DRG is in xD
    (8)

  7. #27
    Player
    KaliG's Avatar
    Join Date
    Nov 2024
    Location
    Gridania
    Posts
    8
    Character
    Kali Granvell
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Been playing since SHB, made an account on the forums after five years because typically I get why they change things. I do not understand this.

    I was literally playing right up until patch on DRG. And thinking to myself, I am so happy that my burst phase is this fun and engaging! I was worried about the 7.0 changes but burst was so fun and busy I forgot how stupid winged glide replacing two jumps was for a little while.

    But what is the point of ONE nastrond? Just remove it then! We used to be able to do 5 before dawntrail. It feels wrong. Like I'm doing the PvP rotation (and in PvP I HATED only having one already, fantastic). Jump and Dive feel weirdly disconnected from the rotation when they once propelled it, we have a total of three jumps left and our burst is not bursting anymore.

    I get that sometimes I'm gonna lose an ogcd or drift on my burst when I'm learning new mechanics. But that's part of the process. Let people get good, it's fun.

    Frankly, if they needed to make it less busy, you can have both of my life surges I don't need that heal it's fine, just gimme back my nastrond charges and maybe add in some more jumps for the jump class instead of removing them you cowards.
    (11)

  8. #28
    Player
    Senshadou's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Moon Gazer
    World
    Midgardsormr
    Main Class
    Lancer Lv 100
    So now when there's mandatory downtime that forces me to use spear throw, i have to buff it by elusive jumping in the middle of the arena? Like Elusive Jumping before the m3s knockback towers go off just to do less than a third of what viper's range option dpes
    (11)

  9. #29
    Player
    Yselta's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Yselta Vausteyre
    World
    Cactuar
    Main Class
    Goldsmith Lv 100
    Went through the trouble of creating an account here to add my voice to the feedback. I love the way dragoon plays now and desperately hope SE receives enough feedback to make them reconsider the nastrond changes. it's one of the most fun buttons in dragoon's kit to press in my opinion, and removing it over something most dragoon players seem to be ambivalent at best towards (i.e, life surge) seems misguided. I just don't see how this change will do anything but make the job less fun for the people who already enjoy it. I understand and to a degree even agree with the criticism that the burst window is too busy, but life surge would have been far better to remove - that ability still existing going into dawntrail was one of the biggest issues people had with the job changes, so it seems silly that an actually satisfying ability was removed first.
    (13)
    Last edited by Yselta; 11-12-2024 at 04:14 PM.

  10. #30
    Player
    RoBeMaX's Avatar
    Join Date
    Oct 2021
    Posts
    1
    Character
    Robemax Dragoonblood
    World
    Lamia
    Main Class
    Lancer Lv 100

    these changes suck

    TLR i really don't understand what's been going through the job development and balance team's head over there lately, i've been playing dragoon pretty much since i started playing the game it has always been my main class all the way from the very beginning up to now in dawntrail, i've seen skills come and go, but i've never seen the job lose as much of it's identity as it has now after endwalker dragoon is starting to feel more and more like "just another melee job" what happened to all the cool stuff we could do? and actually embracing the fantasy of being a Dragoon ever since the removal of dragon sight and jumps in exchange for dashes and other ogcd's i've been liking the job less and less and it feels horrible because i love dragoon it's in my character's surname for god's sake and i don't want to see it's identity completely shattered and have it just feel like another generic job to play, please give the dragon knight it's reputation back.
    (10)

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