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  1. #131
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SomeGuy22 View Post
    Well yeah, but that one's only for feedback about the support desk itself, for actual game-related suggestions, we're stuck here. Source: the actual game

    Wow, my brain has really skipped the support on "support-related" lol

    Well after submitting it says it'll be forwarded to the appropriate teams so... /shrug
    (1)

  2. #132
    Player
    WilsonDaBall's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Wilson D'ball
    World
    Phantom
    Main Class
    Dragoon Lv 100
    Since the alteration of the job gauge in Dawntrail, it irked me that Mirage Dive was just... still there. It no longer has a defined use so it's removal wouldn't have impacted many if anyone at all. This change grants players at level 70 a single burst of Nastrond. The change to Nastrond is either an oversight prioritising future job changes rather than the current iteration, based on anecdotal information or misguided attempt at QoL. While I understand the development teams intention of a more homogeneous class design, it can rob players of class identity and overall depth of interest in the class. A busy rotation is not a bad thing or an aspect to be shunned. It can be fun and engaging. Classes have their own appeal with playstyle, fashion and visuals, a busy rotation is what makes Dragoon fun and I would argue an integral part of it. It would be akin to reducing the amount of combinations a Ninja player can do or reducing the mana consumption of Black Mage fire spells. It may provide ease of access to new players and be defined as "QoL" yet paradoxically it provides little for a players retention or to be attracted to in terms of class design. I hope that Nastrond is altered back to its previous iteration of having 3 of them and that the notion that "Busy is bad and should be reduced" is not a universal goal applied to every class.
    (4)

  3. #133
    Player
    KaliG's Avatar
    Join Date
    Nov 2024
    Location
    Gridania
    Posts
    8
    Character
    Kali Granvell
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    - Mirage Dive should give a scale when used
    Y'know... That's actually an awesome idea? Right now the Jump->Mirage Dive combo feels so disconnected. Giving it a scale would really help it feel like it's part of the rotation again.
    (7)

  4. #134
    Player
    AstralSkye's Avatar
    Join Date
    Nov 2024
    Posts
    3
    Character
    Astral Skye
    World
    Cactuar
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    If I already felt it was too busy and disorganized during the burst window at level 92, then introducing starcross would only make it worse.
    Dragoon was one of the most straightforward melee jobs to play. I think white mage is more up your alley my guy.
    (10)

  5. #135
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by AstralSkye View Post
    Dragoon was one of the most straightforward melee jobs to play. I think white mage is more up your alley my guy.
    If you don't like the game's direction, just quit. It's the best thing you can do if you want things to change.
    (0)

  6. #136
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by KaliG View Post
    Y'know... That's actually an awesome idea? Right now the Jump->Mirage Dive combo feels so disconnected. Giving it a scale would really help it feel like it's part of the rotation again.
    While it really doesn't have much to do with the overall problem, I actually also love this idea. I do forsee a concern around it only exacerbating the "there's too much weaving" complaint because it'd in many cases create an extra Wyrmwind usage in burst windows, but it would be a genuine improvement to the cohesiveness of the job and I think it's worth putting forward while we're talking about the overall design direction of DRG. Still, the weave concern would be there, so there's a decent chance we would either lose something else if they did take this into consideration, or at least not gain back our Nastronds, which means we would still have problems with the job being very dull at levels before we have access to Wyrmwind. Basically, it's a generally good idea, but won't necessarily help up resolve the current main problem.
    (1)

  7. #137
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    772
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HeavenlyArmed View Post
    While it really doesn't have much to do with the overall problem, I actually also love this idea. I do forsee a concern around it only exacerbating the "there's too much weaving" complaint because it'd in many cases create an extra Wyrmwind usage in burst windows, but it would be a genuine improvement to the cohesiveness of the job and I think it's worth putting forward while we're talking about the overall design direction of DRG. Still, the weave concern would be there, so there's a decent chance we would either lose something else if they did take this into consideration, or at least not gain back our Nastronds, which means we would still have problems with the job being very dull at levels before we have access to Wyrmwind. Basically, it's a generally good idea, but won't necessarily help up resolve the current main problem.
    By reworking Life Surge into a weaponskill, you save the same amount of weaves as the removal of the NAS charges.

    Plus, if more actions gave scales, then it'd be logical to raise the maximum amount of scales to 3 while keeping the cost of WWT at 2. In fact, WWT could consume all scales on use, dealing the damage it does now with 2 scales or 50% more potency with 3. And this kind of changes would make sure that you never use more than two WWTs per burst while also providing flexibility and management with our remaining gauge element.
    (4)

  8. #138
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    86
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    If you don't like the game's direction, just quit. It's the best thing you can do if you want things to change.
    This line of thinking is braindead. If everyone who was unhappy with the game direction left, and all you had left were people who were fine with it, then nothing would change. SE would have no reason to make changes for a player base who didn't want anything to change.
    (7)

  9. #139
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    By reworking Life Surge into a weaponskill, you save the same amount of weaves as the removal of the NAS charges.

    Plus, if more actions gave scales, then it'd be logical to raise the maximum amount of scales to 3 while keeping the cost of WWT at 2. In fact, WWT could consume all scales on use, dealing the damage it does now with 2 scales or 50% more potency with 3. And this kind of changes would make sure that you never use more than two WWTs per burst while also providing flexibility and management with our remaining gauge element.
    Not a fan of making a defensive tool a GCD as this usually means it never gets used due to losing dps. It really should stay off GCD if kept, alterantively it could also be a trait (life leach and crits on drakesbane during life of the dragon for example)
    (0)

  10. #140
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by jonimated View Post
    SE would have no reason to make changes for a player base who didn't want anything to change.
    It depends on the numbers. If enough people quit in response to changes to cause a financial loss relative to those like me who come back in response to the changes, then they would absolutely rethink the changes implemented. If you continue to sub, then all they are getting is increased financial success from the changes and obviously they will not revert them.

    Unless what you're getting at is that, only a tiny portion of the community actually dislikes the changes. Which then yeah, you're right. Nothing would change. This is capitalism after all, the majority rules, and that's how it should be. Games don't exist for a minority who is attached to things being a way that most people dislike. That's crazy entitlement. If you're unhappy with the game, and it's not going to change, then the best thing you can do is move on. Not to get the game changed back to how you want it to be, but to just do better things with your short life. Maybe the people complaining about the changes are the majority though, and if that's true then you should absolutely unsubscribe from the game if you want things to change.

    You act like they do not have complete awareness over the financial success of their game at any given point lol. It's laughable how simple and entitled the perspectives being posted here are. If you are with the majority, you will get what you want. If you don't get what you want, I hate to say it but that's just the way it is. You should have had better taste.

    Not a fan of making a defensive tool a GCD as this usually means it never gets used due to losing dps. It really should stay off GCD if kept, alterantively it could also be a trait (life leach and crits on drakesbane during life of the dragon for example)
    What they should do is just remove the damage component from life surge and make it purely defensive. Still keep it to being only one charge of nastrond per burst window though. It was way too many oGCD in the burst window.
    (0)
    Last edited by HikariKurosawa; 11-15-2024 at 06:24 AM.

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