Quote Originally Posted by Soukyuu View Post
I played ffviii, ffix and ffx, so I am basing my opinion on those 3 games. And from what I remember, they all had the same elemental system.

No, it's not. It might surprise you, but not everyone has played ffxi. I never touched it. Still, the elemental wheel(s) of ffxiv do not make sense to me, while in the 3 ff games I played, it did.

No, I don't see fire taking damage from wind, there are more chances of water quenching the fire than wind doing so. Else we'd use fans to quench fire, not water.

And even if you pull the "it's magic" card, it's not about realism, it's about intuition. The first thing to come into mind when fighting fire is water, it's elemental opposite being ice. The first thing coming in mind as opposite of earth is air (=wind) not... whatever it is now.

A well designed system is intuitive - you do not have to waste time trying to figure out how the system works, which should be the goal of any software developer.
Again, its only "intuitive" to you because you've already come with preconceived notions of which element beats which, based on... who knows what. All the FF games you listed had different elemental rules for the most part. None of this is realistic, therefore "intuition" means very little.

In the Pokemon world, water beats both earth and fire; and it's "intuitive" there if you've played those games. Otherwise, it doesn't feel "intuitive", because the concept of an elemental type does not exist outside of the game. The same is true for the FFXI/FFXIV elemental wheel. Fire is extinguished by water, wind and earth; water is buried by earth, boiled by fire, and evaporated by wind; etc. There is no "wheel" of anything in real life.

If you play FFXIV long enough and stop trying to compare it to other games, the two elemental triangles we have now become "intuitive." They have for me, it will happen to you too.