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  1. #9
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wolfie View Post
    You do realize that almost every FF game has had different element rules than the last, right? And that element weakness wasn't determined on an Element > Element basis, but Element > Creature Type basis, right?
    I played ffviii, ffix and ffx, so I am basing my opinion on those 3 games. And from what I remember, they all had the same elemental system.

    Quote Originally Posted by Wolfie View Post
    It's complaining for the sake of complaining; or more accurately, complaining because this game doesn't directly rip from FFXI.
    No, it's not. It might surprise you, but not everyone has played ffxi. I never touched it. Still, the elemental wheel(s) of ffxiv do not make sense to me, while in the 3 ff games I played, it did.

    No, I don't see fire taking damage from wind, there are more chances of water quenching the fire than wind doing so. Else we'd use fans to quench fire, not water.

    And even if you pull the "it's magic" card, it's not about realism, it's about intuition. The first thing to come into mind when fighting fire is water, it's elemental opposite being ice. The first thing coming in mind as opposite of earth is air (=wind) not... whatever it is now.

    A well designed system is intuitive - you do not have to waste time trying to figure out how the system works, which should be the goal of any software developer.
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    Last edited by Soukyuu; 04-26-2012 at 02:44 AM.

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