Quote Originally Posted by Daralii View Post
Someone could write an essay on how bad Myths of the Realm was in almost every regard. There were a few neat visuals, the music was generally good, and Nald'thal had one interesting mechanic that no one ever sees because of how low it was tuned, but it's drowned out by how terrible so much of the design(visuals and mechanics), balancing, story, etc was.
On top of the multitude of other things wrong with the Myths of the Realm raids I thought stuff like how basically the God of Space and Time only had 1 little speed up effect. Then they combined him with the Goddess of Fate and nothing with fate happening at all either. The God of Knowledge had 0 puzzles. The Goddess of Love had 0 charm attacks. The God of Destruction who has a meteor as his symbol dropped a rock that was less powerful than the one a chocobo could drop. The list goes on and on.

They should have played on the portfolios of the Twelve much more when it came to their attacks. It was the perfect time for them to be really creative and give us something amazing and they dropped the ball so hard it deflated.