Quote Originally Posted by CKNovel View Post
If we had something similar to mythic dungeons and Warrior was able to solo sustain it, I'd agree for a nerf. But right now it's just to stroke a minority's ego.
I've already stated that something overpowered, especially in a very specific and casual scenario, isn't necesseraly bad.

I only shared the patch note that documented the heavy nerf to tank sustain with a video post nerf and that's gymnastic to you?
That's just presenting facts and putting things in its original context to show how out of control WoW's tank sustain was and clear the misinformation about WoW tanks """melting""" to boss attacks.
At this point, walking in the street is gymnastic.
Rationalizing why something that is overpowered shouldn't be nerfed, as you are doing here, is mental gymnastics.

Quote Originally Posted by CKNovel View Post
You also mentionned the problems being similar but that isn't true, the type of content and difficulty is widely different. Now you're moving the goalpost.
Who's doing mental gymnastic here?
I'll rephrase my argument again so maybe it gets to you this time:

1. Anjou said: "Do you really want the game to lose 50% of it's monetization in a single day just because you think a job is too OP?"
2. I pointed out that blizzard thought tanks were OP (see similar problem here?) and nerfed them, twice.
3. Blizzard has not lost any monetization as a result, and if anything their bottom line went up.

For me to have moved the goalpost someone would have to point how any of these statements is faulty, and I'd have to change my argument as a result. But nobody did, and I have not changed my argument, my goal post is in exactly the same place it was 2 pages ago, and your tangents don't change that.