Quote Originally Posted by Somnolence View Post
If we assume jobs are balanced for high end raiding, then I wonder, how much WAR sustain matters there actually?

The real OP thing about WAR was - and still is - Holmgang CD. Getting to use it 5 times in DSR feels ridiculous. And the presence of this ability is what is causing differences in mit plan.
Actually, not a lot. Sustain is massively overrated and always falls a lot in overhealing, if you trade the healing for mitigation or increased HP it would just make Warrior even more powerful.
What I would agree on is that WAR's Shake it off HoT is unnecessary. In high end raiding it can represent 30% of heal generated by WAR and it shouldn't be its role.

Agree on Holmgang, I don't think I've seen anyone defending it, even Warrior mains agree for it to be nerfed.

Quote Originally Posted by Alice_Rivers View Post
There's no need to go nerfing everything into the ground because one or two jobs in one role are too powerful.
Similarly as I've said before, the tank sustain problem in FF14 is a two part problem, tank self-sufficience&lack of damage.
So I suggest that the most egregious of tank self-sustain should be curbed.

Boss autos during mechanics should make a return.
Shake it off shouldn't regen in my opinion, the heal&shield on cast are perfectly enough.
The trade SIO for Beast Gauge would mean the ability isn't pressed. We have Clemency as a perfect example, it's very strong but a DPS loss, therefore it's never used.
In WoW, the trade works but that's because Protection Warrior is always at the risk of overcapping rage, generated by so many RNG elements, which is not a thing in XIV but I believe we could manage to get something similar, thought that's another debate.

You could move the lifesteal effect from Bloodwhetting to Inner Release and have Bloodwhetting increasing max HP instead.
I personally believe it wouldn't change the Warrior at all in dungeon and would just make it even more powerfull in high-end content but that's a start.