Man it's posts like these that, at times, make me glad they ignore the forums.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I'll elaborate here. That's basically saying hypercasuals who always expect a hard carry when solo queuing for content outnumber all other player types 10 to 1 and will be jipped of the way they play if Square Enix gave this thread any attention and actually nerfed warrior self sustain. Do you really want the game to lose 50% of it's monetization in a single day just because you think a job is too OP? Sorry but most people don't want challenge to mean so nigh impossible that only the most elite of players can clear, and many find being overpowered to be what makes things fun for them.
TIL that having the jobs exist in their ShB form is “so nigh impossible that only the most elite of players can clear”I'll elaborate here. That's basically saying hypercasuals who always expect a hard carry when solo queuing for content outnumber all other player types 10 to 1 and will be jipped of the way they play if Square Enix gave this thread any attention and actually nerfed warrior self sustain. Do you really want the game to lose 50% of its monetization in a single day just because you think a job is too OP? Sorry but most people don't want challenge to mean so nigh impossible that only the most elite of players can clear, and many find being overpowered to be what makes things fun for them.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
If only this has ever happened in another game and we could see what happens. Oh wait, it did in Dragonflight which ended up being a really well received expansion. Then they did it again for TWW, which seems to be shaping even better. It's almost like sometimes nerfing classes improves the overall game.I'll elaborate here. That's basically saying hypercasuals who always expect a hard carry when solo queuing for content outnumber all other player types 10 to 1 and will be jipped of the way they play if Square Enix gave this thread any attention and actually nerfed warrior self sustain. Do you really want the game to lose 50% of it's monetization in a single day just because you think a job is too OP? Sorry but most people don't want challenge to mean so nigh impossible that only the most elite of players can clear, and many find being overpowered to be what makes things fun for them.
I believe it should be important to note a few things about WoW:
-Relative to healers, WoW tanks heals way more, even after the nerf Blood Death Knight can't die even in high-end content. BDK's HPS in mythic dungeon can be superior to healers.
-Healers have other responsibilities to manage such as cleansing debuffs and removing ennemy buffs, or interrupt dangerous casts.
-DPS also have access to very strong healing, much more than FF.
Yet their healers don't strike about that.
WoW and XIV can be compared but we shouldn't forget despite sharing similarities, they're apples and oranges.
Last edited by CKNovel; 10-06-2024 at 07:09 AM.
WoW is successful game but it isn't the measurement of good implementation on trinity system..I believe it should be important to note a few things about WoW:
-Relative to healers, WoW tanks heals way more, even after the nerf Blood Death Knight can't die even in high-end content. BDK's HPS in mythic dungeon can be superior to healers.
-Healers have other responsibilities to manage such as cleansing debuffs and removing ennemy buffs, or interrupt dangerous casts.
-DPS also have access to very strong healing, much more than FF.
Yet their healers don't strike about that.
WoW and XIV can be compared but we shouldn't forget despite sharing similarities, they're apples and oranges.
Tanks shouldn't heal like healers rathor than having more heals than healers.
DPS shouldn't have healing capabilities as healers it should be limited with high CDs.
Buffs and Debuffs and CC is part of tank identity IMO armor crush, break.. these skills sounds like tank thing not a healer.
People who plays WoW hates their trinity system why should we implement it?
IMO current FFXIV trinity with its flaws is way better than WoW
It’s more towards tanks heal more in WOW but the boss belts them with far far more damage
If the WOW tanks heal twice as much but the boss does 4 times as much damage that’s the same as our tanks getting their healing nerfed by 50%
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Tanks need heterogenization, and nerfing Bloodwhetting would not necessarily be needed.
In fact, if Warrior defense were all in self-healing (as in, they would not have the same passive damage reduction the other tanks do and had less access to damage-reduction CDs), I'd support that, and increasing self-healing massively across the board, maybe even adding some healing to all attacks as a passive thing.
Bonus points:
* Replace self-healing with stackable self-shields (IMO fits the mental idea of a warrior shrugging off damage more, but eh, mechanically it'd not make a huge difference in raid fights anyways).
* Warrior tank-stance uniquely does not increase Emnity of attacks by the Warrior, but Emnity for healing. Since ~all attacks heal, and some heal for a lot, and CDs are based around healing, this would roughly work out to the same Emnity, but "feel" better.
* Taking damage increases the damage of the next attack the Warrior deals, passively. More angry. As healing would be based on damage dealt, this increases healing in turn. Which increases Emnity.
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