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  1. #181
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Supersnow845 View Post
    “You should be complaining about DRK not WAR”

    Nah I’ll complain about WAR because DRK is actually well balanced
    1 thing to make DRK to a new WAR is to increase shield based on how much enemies around you..

    if it is 1 enemy it will keep 25% if 3 50% if more 80%
    (0)

  2. #182
    Player
    Oextra's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Dehal Valdir
    World
    Excalibur
    Main Class
    Marauder Lv 100
    Man it's posts like these that, at times, make me glad they ignore the forums.
    (5)

  3. #183
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,569
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Oextra View Post
    Man it's posts like these that, at times, make me glad they ignore the forums.
    Got any particular reason why you think the thread topic should be ignored by the devs
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #184
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    I'll elaborate here. That's basically saying hypercasuals who always expect a hard carry when solo queuing for content outnumber all other player types 10 to 1 and will be jipped of the way they play if Square Enix gave this thread any attention and actually nerfed warrior self sustain. Do you really want the game to lose 50% of it's monetization in a single day just because you think a job is too OP? Sorry but most people don't want challenge to mean so nigh impossible that only the most elite of players can clear, and many find being overpowered to be what makes things fun for them.
    (1)

  5. #185
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,569
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    I'll elaborate here. That's basically saying hypercasuals who always expect a hard carry when solo queuing for content outnumber all other player types 10 to 1 and will be jipped of the way they play if Square Enix gave this thread any attention and actually nerfed warrior self sustain. Do you really want the game to lose 50% of its monetization in a single day just because you think a job is too OP? Sorry but most people don't want challenge to mean so nigh impossible that only the most elite of players can clear, and many find being overpowered to be what makes things fun for them.
    TIL that having the jobs exist in their ShB form is “so nigh impossible that only the most elite of players can clear”
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #186
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    124
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    I'll elaborate here. That's basically saying hypercasuals who always expect a hard carry when solo queuing for content outnumber all other player types 10 to 1 and will be jipped of the way they play if Square Enix gave this thread any attention and actually nerfed warrior self sustain. Do you really want the game to lose 50% of it's monetization in a single day just because you think a job is too OP? Sorry but most people don't want challenge to mean so nigh impossible that only the most elite of players can clear, and many find being overpowered to be what makes things fun for them.
    If only this has ever happened in another game and we could see what happens. Oh wait, it did in Dragonflight which ended up being a really well received expansion. Then they did it again for TWW, which seems to be shaping even better. It's almost like sometimes nerfing classes improves the overall game.
    (3)

  7. #187
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I believe it should be important to note a few things about WoW:
    -Relative to healers, WoW tanks heals way more, even after the nerf Blood Death Knight can't die even in high-end content. BDK's HPS in mythic dungeon can be superior to healers.
    -Healers have other responsibilities to manage such as cleansing debuffs and removing ennemy buffs, or interrupt dangerous casts.
    -DPS also have access to very strong healing, much more than FF.

    Yet their healers don't strike about that.
    WoW and XIV can be compared but we shouldn't forget despite sharing similarities, they're apples and oranges.
    (1)
    Last edited by CKNovel; 10-06-2024 at 07:09 AM.

  8. #188
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by CKNovel View Post
    I believe it should be important to note a few things about WoW:
    -Relative to healers, WoW tanks heals way more, even after the nerf Blood Death Knight can't die even in high-end content. BDK's HPS in mythic dungeon can be superior to healers.
    -Healers have other responsibilities to manage such as cleansing debuffs and removing ennemy buffs, or interrupt dangerous casts.
    -DPS also have access to very strong healing, much more than FF.

    Yet their healers don't strike about that.
    WoW and XIV can be compared but we shouldn't forget despite sharing similarities, they're apples and oranges.
    WoW is successful game but it isn't the measurement of good implementation on trinity system..

    Tanks shouldn't heal like healers rathor than having more heals than healers.
    DPS shouldn't have healing capabilities as healers it should be limited with high CDs.
    Buffs and Debuffs and CC is part of tank identity IMO armor crush, break.. these skills sounds like tank thing not a healer.


    People who plays WoW hates their trinity system why should we implement it?

    IMO current FFXIV trinity with its flaws is way better than WoW
    (0)

  9. #189
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,569
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It’s more towards tanks heal more in WOW but the boss belts them with far far more damage

    If the WOW tanks heal twice as much but the boss does 4 times as much damage that’s the same as our tanks getting their healing nerfed by 50%
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #190
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,240
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Tanks need heterogenization, and nerfing Bloodwhetting would not necessarily be needed.

    In fact, if Warrior defense were all in self-healing (as in, they would not have the same passive damage reduction the other tanks do and had less access to damage-reduction CDs), I'd support that, and increasing self-healing massively across the board, maybe even adding some healing to all attacks as a passive thing.

    Bonus points:

    * Replace self-healing with stackable self-shields (IMO fits the mental idea of a warrior shrugging off damage more, but eh, mechanically it'd not make a huge difference in raid fights anyways).
    * Warrior tank-stance uniquely does not increase Emnity of attacks by the Warrior, but Emnity for healing. Since ~all attacks heal, and some heal for a lot, and CDs are based around healing, this would roughly work out to the same Emnity, but "feel" better.
    * Taking damage increases the damage of the next attack the Warrior deals, passively. More angry. As healing would be based on damage dealt, this increases healing in turn. Which increases Emnity.
    (0)

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