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  1. #11
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    751
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Havenchild View Post
    Perhaps you are missing the main point being portrayed here. While it\\'s not persay a casual vs hardcore or whatever debate, understanding how the playerbase moves enlightens to the general response of the devs.

    People did complain about those quests. If YoshiP and co think these are enough of a bottleneck they nerf the contents but that also informs something like there next decision, say harder Expert dungeons (or content around that level). They are more likely to be adverse to releasing content that is more difficult (but not hardcore like savage level) if the general playerbase is "struggling"

    This includes things like exploratory zones which were hugely unpopular in SB and SHB and only when they were finally not present in EW did people suddenly miss them. These forums for one cooked both of those exploratory zones to oblivion.

    Even YoshiP voiced his surprise to how many people actually liked the content during EW, likely because the amount of people that did it was lower than expected regardless and suddenly several people were complaining about not having it.
    No.
    It’s the devs responsibility to find middle ground. If they overadjust things on little feedback like the viper changes that’s on them.
    Yes people did complain about those quests and got at least the same amount of pushback in the comments but instead of saying “hey we just have different difficulty settings so choose what best suits you but we also have players who liked those quests” the devs went overboard and gave us quests you can’t even fail anymore.
    Like I said those are not usual casual players who complained but those who don’t even want to play. That’s like saying everyone who does ultimate is a sweating nolifer.

    EW and Bozja also.
    Yoshida has no right to act surprised that people miss field content when Eureka was as active as always after EW, same as Bozja.
    That content was never unpopular there were just large amounts of people that disliked PARTS of them and there were large amounts of people playing it but surprise at one point those people are actually finished with it or archived what they wanted from it.
    But instead of looking at the actual feedback of those who engaged with the content they again only saw the loud complaints, went overboard, overshot the finish line and would have just scrapped the content altogether if the playerbase that ACTUALLY liked that content didn’t say anything and apparently that playerbase is large enough.
    Same with the relics weapon. Instead of making something for those who hate grinds they just took away from the people who liked working on their weapon.

    The problem isn’t what the players give as feedback.
    The problem is the devs cherry-picking what they want from that feedback to develop with the least amount of work.
    That’s why we get changes where everyone in all languages and over all sites asks where the hell they even get that feedback from.

    Edit:
    And again, don’t throw casuals and those who don’t even want to play together.
    One does content in their own pace over a long time and is happy with not completing everything.
    The others are standing around and are annoyed if they have to click to queue for a dungeon to get tomestones.
    (23)
    Last edited by Voidmage; 10-04-2024 at 12:44 AM.