Quote Originally Posted by Aravell View Post
I don't think it's necessary to kill off all tank heals, but it does need to come with some form of cost if you use it badly.

Like let's say Bloodwhetting costs 20 beast gauge, but the barrier breaking will grant 20 beast gauge back, so you get punished for using it badly. If Equilibrium needs to keep the regen, then the upfront heal does need to be weaker. Also Shake it off should be changed a bit, it should just grant a barrier, if it absolutely has to heal, then it can return a portion of damage taken by the barrier as a heal after the barrier breaks.

There's a lot of ways to balance without total removal, it's not necessary to completely remove the system as long as it's balanced properly.
I've spitted a random suggestion for Shake it Off in the past that looked something like this:
You want to have a partywide shield of 21% of WAR’s max HP? You have to consume Vengeance/Damnation.
You want to have the 300p upfront heal? You have to consume Raw Intuition/Bloodwhetting.
You want to have the 500p HoT? You have to consume ToB.
Just SIO? Partywide 300p shield. Nothing else.
Oh yeah, make this upgrade options available only from lv76 and above as well.