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  1. #261
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    No, the only metric being "engagement metrics" is an oversimplification. That is not the "rule of MMOs". If it was that simple, then you could have drag any virtually anyone off the street and -voila- here is how your game is doing, this is precisely what needs to be done in order to make more money, and keep doing more money, for the amount of time that the company wants to make money.

    People in "marketing" (and technically- I work in the Marketing division) routinely get feedback from different segments and their interests have to be reviewed and balanced - however that doesn't mean that each segment needs to be weighted equally. Square could decide (for example) that casuals are >>> the very hardcore if that fits their business model . It would then be more helpful if instead of promising they will do it "one day"- they explain that going forwards, the game direction will be more casual/mid- this way the very hardcore aren't misled.
    You can look at almost every big decision they have made from past nerfs to MSQ duties to job changes on all roles as a reflection of engagement metrics.

    Steps of Faith nerf - Users getting barred by it
    ARR MSQ nerf - User falloff before HW
    Healer Kit nerf - Lack of active healers in PF, biggest complaint being "too complex"
    Ast specifically, gets tweaked every expansion and for some time was the lowest played Healer.
    Eureka nerf - less people in the instance, laxed requirements to proceed
    Bozja nerf - see above

    Engagement is superior for any company. It directly transfers to wealth. If your player engagement is low, people fall off, thus less money. Business 101

    /thread- People literally saying they are leaving cause they don't find the specific content engaging enough.

    Now you can cut the pie into categories to further analyze engagement metrics within certain domains, for example, savage content, understanding what types of mechanics and overall balance within encounters see the most clear rates tier for tier or understanding which classes are specifically popular over others vs the design of a particular encounter.

    Same with something like crafting, being non-macroable in HW and how many crafters participated in that vs current last 5 years where all crafting is macroable and easily accessible. Notice they never went back to HW style crafting by and large, outside of a sprinkle for ishgard restoration. Metrics (and how that relates to their overall goal) matters most.

    To say otherwise is folly. SE is a company first and foremost. They are always looking at numbers. When they make content for a particular base, say casuals and MSQ, they definitely are looking at how many people are proceeding through it and if/where there is fall off. If it's specifically jarring enough, they tend to employ a fix somewhere.
    (5)
    Last edited by Havenchild; 10-02-2024 at 01:24 PM.

  2. 10-02-2024 01:55 PM

  3. #262
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Let me see....
    Frontline is considered as casual and that is a large chunk of activities.
    Housing is also another large piece of casual content
    Mahjong is also another large chunk of casual activities for Korean/Chinese/Japanese players (2/3 of FF14 population?)
    I think it is just people not seeing the activates they want to do
    (0)

  4. #263
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Divinemights View Post
    Let me see....
    Frontline is considered as casual and that is a large chunk of activities.
    Housing is also another large piece of casual content
    Mahjong is also another large chunk of casual activities for Korean/Chinese/Japanese players (2/3 of FF14 population?)
    I think it is just people not seeing the activates they want to do
    Have you realize how any of those is PvE content, which is the entire focus of the msq, job design and character progression?

    Side activities are just that, side activities and can't compensate for the lack of a main activity

    (Let alone how some of those examples are awful, housing is very gated, frontlines arent properly maintained nor balanced and no one pays an mmorpg sub just to play mahjong)
    (20)

  5. 10-02-2024 02:31 PM

  6. #264
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    746
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Divinemights View Post
    Let me see....
    Frontline is considered as casual and that is a large chunk of activities.
    Housing is also another large piece of casual content
    Mahjong is also another large chunk of casual activities for Korean/Chinese/Japanese players (2/3 of FF14 population?)
    I think it is just people not seeing the activates they want to do
    Thing is though, most of what you list up there are side activities. There should also be content where you use the skills you acquire during your leveling phase, really. The core part of the game is playing our class, one way or the other.
    (14)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #265
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    584
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aidorouge View Post
    Huh, I wasn't aware there was a lack for phys ranged... but then I admit I don't look inside of PF very often, since 99% of the time it's just venue spam (yes, even on Maduin, somehow).
    My dps as a MCH are somehow worse than before DT. Maybe it's also me don't having a good rotation habit after the little changes. But honestly I feel like that MCH is just again in a very bad spot at the moment, like it also was too weak when Endwalker released. Then they buffed it over the top from patch to patch. And now it's really bad again. Can't say anything about Bard and Dancer.
    (0)

  8. #266
    Player
    Garruss's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Shayla Shayla
    World
    Shiva
    Main Class
    Ninja Lv 100


    Sums up my feeling about the live letter the fact that they addressed nothing of player's concerns after DawnTrail and just buried their heads in the Sand was not a good look
    (17)

  9. #267
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,073
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    I have watched a lot of LL over the years some good and some bad but this one was bad and they had no real things to show or get us excited about. I have subbed a lot and almost 15 years in so I know the drill. I feel the past year or so the game has lost a lot of players who I know played like me daily.
    The LL had no energy. I feel that Yoshi is choosing to ignore the feedback and is hoping the monster that is chasing you will disappear if you don't turn around. I did not like the cheap pic of the new FFXI raid the day before the LL only to watch and be given same image and then another FFXI character on the main poster it just felt shit as I am sure others tuned in to see because of that.

    I have noticed FFXIV has had less and less it feels like forever for LL and any information. I used to play frontlines a lot to pass the time but I can't cope with people not choosing a dance partner or standing round or throwing the match so I do not play that much now.
    (12)

  10. #268
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Garruss View Post


    Sums up my feeling about the live letter the fact that they addressed nothing of player's concerns after DawnTrail and just buried their heads in the Sand was not a good look
    I wouldn't expect them to do so in a thing that was suppose to build hype. In terms of building hype though I thought this letter was pretty bad. Nothing about the story, basically no info about the ultimate, basically no info about upcoming changes to pve or pvp.

    Like a simple trailer video with a less than 30 seconds of content being shown would of had endless discussion to bide people over, but we ended up with a png sideshow of stuff we already knew was coming.
    (7)

  11. #269
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,102
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Luluna View Post
    I have watched a lot of LL over the years some good and some bad but this one was bad and they had no real things to show or get us excited about. I have subbed a lot and almost 15 years in so I know the drill. I feel the past year or so the game has lost a lot of players who I know played like me daily.
    The LL had no energy. I feel that Yoshi is choosing to ignore the feedback and is hoping the monster that is chasing you will disappear if you don't turn around. I did not like the cheap pic of the new FFXI raid the day before the LL only to watch and be given same image and then another FFXI character on the main poster it just felt shit as I am sure others tuned in to see because of that.

    I have noticed FFXIV has had less and less it feels like forever for LL and any information. I used to play frontlines a lot to pass the time but I can't cope with people not choosing a dance partner or standing round or throwing the match so I do not play that much now.
    Frontlines have some incredibly bizarre issues. There's win trading for no real reason, and there are RMT "services" to have premades target a specific individual or team. I don't know how rampant these are, but the fact that they exist at all is confusing.
    (5)

  12. #270
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by WaxSw View Post
    Have you realize how any of those is PvE content, which is the entire focus of the msq, job design and character progression?

    Side activities are just that, side activities and can't compensate for the lack of a main activity

    (Let alone how some of those examples are awful, housing is very gated, frontlines arent properly maintained nor balanced and no one pays an mmorpg sub just to play mahjong)
    These nevertheless still count as casual activities whether you agree or not
    These do not requires same amount of effort as Savage content
    The number of casual actives clearly out number challenge activities
    It has been over 10 years and they finally gives 24 men Savage a go
    Just one patch there is no casual PVE don’t mean this game is not heavily design for casuals
    (2)
    Last edited by Divinemights; 10-03-2024 at 06:03 AM.

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