Quote Originally Posted by Valence View Post
You're actually comparing ranged and melee, not rphys and melee dps. There is virtually no difference between caster dps and rphys mechanics in modern raids and this has been ongoing since forever (shadowbringers and the great demolition of all other metrics beyond damage and uptime). And there is actually almost no difference between all melees (dps and tanks) and all ranged (rphys, casters and healers) either beyond that some raid mechanics are role based, but the mechanical execution and solutions on their own aren't specific to support or dps beyond an arbitrary filter.
I think it might help if you consider multiple reasons in parallel rather than finding the similarities across a single point and then concluding that they are the same.

The example I gave was one point to consider, not all of them. Your example of Tanks and melee dps being virtually the same in raid mechanic positioning yet being clearly different in role only furthers my point.

The differences between roles are the sum of multiple attributes, there are some overlap and some differences.

The consideration I am raising is aimed at people calling for DPS parity across the entire roster. This is entirely possible, but would introduce a slew of new issues to have to tackle, it's not as simple as: Phys ranged is a dps, why am I, a pro phys ranged doing less than a lolnoob melee?

Part of the why is what I'm trying to discuss, you are different roles. Just like Healers do less damage than tanks, they are different roles.

Again, I'm not saying phys ranged can't get DPS parity with the entire roster, but that it would mean addressing all the issues that would bring about too. Would melee then be asking whats the point of melee?. would casters then be asking whats the point of blm?

Move one part and it ripples through out the whole balance. It's not as straight forward as people seem to be implying.

Quote Originally Posted by Valence View Post
The reality is that in modern encounter design in XIV, the only difference is between a melee mechanic and a ranged mechanic. The former allows room for any job to perform it, while the latter doesn't work well with melees and requires range. This is the root of the problem and why melee DPS are constantly kept ahead of everything else by the devs, else they'd be obsolete, even if performing, because all the ranged jobs would be able to take their slots as well. And then, we have BLM and PCT... which have the luxury of ignoring that model and fill for every spot. This isn't a rphys specific issue.
You mention the "root of the problem" being that melee are kept ahead in dps because they would otherwise be made obsolete my phys ranged. But this point is exactly why phys ranged having dps parity with melee would break the current game balance. I'm not sure why you would raise a counter argument against yourself as though it was for? maybe I'm not understanding the nuance of your statement.

As someone has mentioned above, early in ff14's lifecycle bards (and archers from 1.0) we're the top dps yet they had the advantage of range and mobility, this led to people bringing 4x bards/archer and a whole lot of people complaining about that.

Again, asking for Phys ranged dps parity across the entire roster is fully within your rights to ask for, I am simply raising some of the implications for why that isnt necessarily a good idea on its own.

I know we're not game devs and shouldn't be expected to discuss and respond with every possible issue and implication, I get that, so I don't blame anyone for making direct criticisms, but that is exactly why I am raising the points I'm raising, to add more perspective to the conversation~ I don't have the answer either, I'm just adding my 2 cents~