You want to play that game? Alright then. Let's go back through it all even though it's pointless. Call it ego if you want (it's probably more autism tbh), but your replies are extremely annoying to read.
This is my original message:
This is literally saying that the root of the matter is that the devs have to keep the melees ahead of everything else due to them having a range constraint that ranged job do not have, else their own spots would be overcome by ranged jobs (why bring a melee when a range dealing the same damage can occupy the melee's spot?).The reality is that in modern encounter design in XIV, the only difference is between a melee mechanic and a ranged mechanic. The former allows room for any job to perform it, while the latter doesn't work well with melees and requires range. This is the root of the problem and why melee DPS are constantly kept ahead of everything else by the devs, else they'd be obsolete, even if performing, because all the ranged jobs would be able to take their slots as well. And then, we have BLM and PCT... which have the luxury of ignoring that model and fill for every spot. This isn't a rphys specific issue.
Your reply was:
You were specifically, I quote, not understanding the nuance of my statement, yet chose to push the issue and say "you say X, but this point is exactly why X". This is literally what your reply says. This is literally why we did agree since the beginning, and yes, I think your assumption that you "maybe were not understanding the nuance of my statement" was probably true and you should have kept it there.You mention the "root of the problem" being that melee are kept ahead in dps because they would otherwise be made obsolete my phys ranged. But this point is exactly why phys ranged having dps parity with melee would break the current game balance. I'm not sure why you would raise a counter argument against yourself as though it was for? maybe I'm not understanding the nuance of your statement.
Good to know. Then I apologize for understanding that you didn't play the role AT ALL.
That's probably where my own experience differs. Did they all went to play DNC?
Or... maybe I can see what you mean actually. They have full uptime so they can move and follow mechanics even if their rotation is completely out of the window.
It's always funny reading responses on online forums where people tell you to stop discussing and agree to disagree because this is going nowhere, yet they do a full blown post of their own on the issue.
But you seemed to still have to respond to one more point (and passive aggressively because why not)...
"SMN is the weak point of the argument, but that's a unicorn, that doesn't count!"
I do agree with that and I'll concede that for this reason rphys is probably more interesting to consider, even though this doesnt paint the full picture of why a group would bring a SMN/RDM either. After all those have turned into prog jobs more than anything, and what you'd end up with would be the low skilled player staying on SMN instead of switching to BLM/PCT for clears/reclears.
And that's where opinions will differ. I do think that VPR is easier than any rphys (yes even DNC) rotationally. Even when taking melee uptime into account.
Funny how difficulty can be subjective, and that roles and jobs may not be that binary when it comes to accessibility..
I don't know why you're still typing, you tell me.
I also do know that you're not targeting higher skilled players or saying rphys should stay in the ditch. I also do understand that saying that a job welcomes all the low skilled players, which incidentally means it's the easiest dps role (by your own admission), is not only a blanket statement formed out of prejudice, and for the reasons I mentioned before, I'll probably not change my opinion on the matter.