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  1. #31
    Player
    Naryoril's Avatar
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    Sep 2013
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    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reldhir View Post
    ...
    You are making the exact same argument that is used for the physical ranged tax: Because they are easier to keep uptime, they should deal less damage. But that logic falls apart when you consider that low skilled melee players still deal way more damage than low skilled physical ranged players. If the skill floor were that much lower with physical ranged jobs, then a bad player should be able to deal more damage as physical ranged than as a melee or a non-raise-taxed caster, but they don't. I'd be fine with physical ranged not being as good as a melee at the top end to reward the higher difficulty of reaching the skill ceiling if the average or a bit above average player would perform better as a physical ranged. But the ranged tax existing even at the bottom of the skill spectrum completely and utterly invalidates that argument.
    (8)

  2. #32
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,925
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Exactly the “tax” as it were should scale based on performance due to difficulty

    So both melee and phys ranged do the same damage at a 10 parse, melee does like 2% more at 50 and like 5% more at 100

    Instead it’s just a flat “at all percentiles melee do 10% more”
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #33
    Player
    Ghost_of_Ebina's Avatar
    Join Date
    Oct 2021
    Location
    グリダニア
    Posts
    360
    Character
    Kill-or Die
    World
    Bahamut
    Main Class
    Viper Lv 100
    As a RDM main, I can understand the DPS level as it is _IF_ RDM truly has skills for support aimed at helping the party (rDPS).
    However, PCT which is supposed to be a "pure ranged magic DPS" has equal or better support skills than RDM, so the entire idea that "RDM is tailored to be support" is not too convincing.
    With Black Mage, it is understandable because they are truly a "selfish DPS" with no synergy skills and focused purely on self-mitigation / buffing.

    It is clear the current party buffs / support that RDM provides is way too weak. I mean, magick barrier itself is only for "magic attacks" while PCT's party mitigation helps protect against all damage types.
    Skills like that are not held by "pure DPS" jobs.
    (3)

  4. #34
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,925
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ghost_of_Ebina View Post
    As a RDM main, I can understand the DPS level as it is _IF_ RDM truly has skills for support aimed at helping the party (rDPS).
    However, PCT which is supposed to be a "pure ranged magic DPS" has equal or better support skills than RDM, so the entire idea that "RDM is tailored to be support" is not too convincing.
    With Black Mage, it is understandable because they are truly a "selfish DPS" with no synergy skills and focused purely on self-mitigation / buffing.

    It is clear the current party buffs / support that RDM provides is way too weak. I mean, magick barrier itself is only for "magic attacks" while PCT's party mitigation helps protect against all damage types.
    Skills like that are not held by "pure DPS" jobs.
    RDM is taxed because of rezz, not its support capabilities
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #35
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,500
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Naryoril View Post
    You are making the exact same argument that is used for the physical ranged tax: Because they are easier to keep uptime, they should deal less damage. But that logic falls apart when you consider that low skilled melee players still deal way more damage than low skilled physical ranged players. If the skill floor were that much lower with physical ranged jobs, then a bad player should be able to deal more damage as physical ranged than as a melee or a non-raise-taxed caster, but they don't. I'd be fine with physical ranged not being as good as a melee at the top end to reward the higher difficulty of reaching the skill ceiling if the average or a bit above average player would perform better as a physical ranged. But the ranged tax existing even at the bottom of the skill spectrum completely and utterly invalidates that argument.
    This is sadly a net result of first establishing the - at the time completely correct - observation that as some jobs can keep uptime more consistently, their target-dummy DPS has to be lower to compensate; and then going back and removing the lowered uptime for the other jobs (majorly the melee DPS).

    Hitboxes covering half the room, reliable safe spots in melee range, intentional positional requriements for clock spots reflected in the boss mechanics, these are all design elements meant to ensure near-100% melee uptime. Which would in turn mean melees need a damage tax! Their uptime is too high!
    (4)

  6. #36
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,977
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reldhir View Post
    Part of me wants to empathise with phys ranged dps mains but as someone who plays most other roles but not phys ranged I kinda have always seen phys ranged as the "free" slot xD

    IM not speaking about YOU personally... but in my many years of admittedly anecdotal experience. The lower skilled players tend to congregate to the phys ranged role because its very approachable. No melee range downtime to have to negotiate and no casts to have to navigate. Its free as a bird with a simple rotation. If you're a dancer you even have 3 stacks of the get out of jail free card (or a go directly to jail card depending on who you ask)

    There has been zero content that you've excluded a physranged because their damage was low. 99% of 8 person groups still take one phys ranged.

    Another way to perhaps look at it is because phys ranged output is lower in potential, a lower performing player also has a reduced impact on team performance. Basically, you take a bigger hit if your picto performs poorly vs your dancer. This only further pushes phys ranged as the "free" role in a party. That is not to say skilled phys ranged players can't or don't make an absolute impact in raid groups, but if you could only have a handful of highly skilled players in your group, you'd get more bang for buck placing them in the higher output roles. Likewise if you have peeps that are maybe new or are a little slower on the uptake, having them in the phys ranged slot can mitigate the inexperience.

    You could absolutely argue that this is not a good design choice but I absolutely have taken advantage of the fact when putting together groups for friends xD if any of those friends ends up reading this though, know that I <3 you all the same xD

    Someones gotta be the bottom~ ✌

    (Just being a bit cheeky pls no murder)
    That's some hefty prejudice, because if you actually look at the history of XIV throughout the years, starting in HW because I can't talk well enough about ARR having never played in there:

    - HW BRD was incredibly janky and not exactly easy to play, and had cast times on everything. It was certainly not a job where all those so called "low skilled" players congregated around.
    - HW MCH was the hardest dps job rotation in the game and I don't think anything has come ever close by now except non standard BLM (probably a lot harder if you go deep into it yes). Take a look at the 3 or 5 ammo openers and you'll see what kind of monstrosity it was, with added gauss barrel stance dancing to fish autos at the end of certain segments. It's been considered as such that it got literally burned into the minds of players for almost the whole duration of SB as well even though the job was a lot more approachable and straightforward: nobody in casual circles wanted to even play the job due to the reputation it still had. There is a reason the job suffered from "engineering degree" memes for 2 expansions (just look at one of the larrysaur videos on MCH from back then).
    - SB BRD was all but easy, actually very hectic with a LOT of things to juggle (shorter dots, shorter songs, MP management on raid buffs, incredibly frantic proc rates, etc). I do not remember the job being flocked over by low skilled players more than any other there.
    - SB MCH was not played a lot due to low popularity and was certainly not easy. Straightforward rotations but complicated burst patterns, and incredibly punishing, which is something that low skilled players tend to flee like the plague, see BLM throughout the whole history of the game.
    - ShB MCH attracted a lot of lower skilled players yes, but DNC overtook that role because of its simplicity and intuitive, carefree gameplay, even though it got simplified a lot in EW and most of its constraints got removed (melee range for burst, and proc overwriting). I'd argue that yes, DNC is still extremely approachable those days for any low skilled player, but this crown has been taken by EW SMN now, and by far. Either way, at the end of EW, both caster DPS and rphys had more than 50% of their respective player bases playing either SMN or DNC according to raiding charts.

    I do agree and have already argued that SMN introduced too many discrepancies in skill levels without groups and wasn't healthy for the balance of the game before, but conflating this with the whole rphys role sounds like pushing it to me, especially if you haven't even have played the role...
    (4)

  7. #37
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Naryoril View Post
    You are making the exact same argument that is used for the physical ranged tax: Because they are easier to keep uptime, they should deal less damage. But that logic falls apart when you consider that low skilled melee players still deal way more damage than low skilled physical ranged players. If the skill floor were that much lower with physical ranged jobs, then a bad player should be able to deal more damage as physical ranged than as a melee or a non-raise-taxed caster, but they don't. I'd be fine with physical ranged not being as good as a melee at the top end to reward the higher difficulty of reaching the skill ceiling if the average or a bit above average player would perform better as a physical ranged. But the ranged tax existing even at the bottom of the skill spectrum completely and utterly invalidates that argument.
    But thats not the point im making xD

    A bad melee hurts the team more than a bad phys ranged. A melee performing at 50% of their potential is a bigger dps loss than a Phys ranged performing at 50% of their potential :P

    And since we've not at the point where we're excluding phys ranged one can only assume that the fights are being balanced with the low phys ranged output in mind.

    You up the phys ranged output, the balance team ups the overall dps requirement. Phys ranged then takes on a little more responsibilty outputting that dps where as currently they can hide behind their big stronk mele... picto. Just picto.

    Means newer players or less skilled players lose their lower stakes role :P

    Is this the reason why SE chose to treat phys ranged the way it has? I dunno, maybe? I'd sooner hope this was the case than believe they're just plainly incompetent. Is it a good reason? Welp if youre a phys ranged main then probably not :P

    Either way, it was a tongue and cheek comment. I am certainly not an opponent to changes with the role to improve its standing in dps things xD
    (0)
    Last edited by Reldhir; 09-24-2024 at 06:35 PM. Reason: was i thought ~~ crossed words out :>

  8. #38
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    That's some hefty prejudice...

    I do agree and have already argued that SMN introduced too many discrepancies in skill levels without groups and wasn't healthy for the balance of the game before, but conflating this with the whole rphys role sounds like pushing it to me, especially if you haven't even have played the role...
    I mean I kinda asked for this tone of response being cheeky with they way I phrased things but I don't think wrong :P You might just be missing my point

    Im not taking this as an opportunity to poop on phys ranged, there are plenty of phys ranged mains far more skilled than I..... but then there are a ton of super casual players that also like to dabble in raids and as I stated in my admittedly anecdotal view of the situation a lot of those casual players, play phys ranged or as you made mention smn too because thats also kinda in the same category

    BUT unlike phys ranged, the alternative to SMN is picto, a job that is meaningfully more powerful than smn. When filling out a party you tend to have 1 caster and 1 phys ranged. If a casual player shows up as a smn and doesnt perform well, thats graded against the potential of a picto.

    Conversely, phys ranged are all the same, and more importantly to the point im trying to make, low damage output. It means their overall contribution is reduced simply by having the weakest role.

    Now I understand that dedicated and skilled phys ranged player are like yo gimmie more responsibilty bro I can take it I can do it. And there are plenty out there! But! On the flip side, little timmy mc casual pants has a lower stakes role that he can just slip right into and if he does poorly its still rough sure but not as rough as if he was on picto~~

    Thats the point i was making about phys ranged being the free role, its the entrypoint role to dps, lower stakes, easier skill set, less things to deal with.

    Again! Im not oposing peeps who want more for the role! Just making an observation
    (1)

  9. #39
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Balance team? You mean the balance team that screwed up picto damage and set it way too high, and then decided to increase the damage of all other classes (except for the ones that actually need it), without adjusting the bosses and thus throwing the balance completely out of whack? That balance team?

    I highly doubt increasing the damage of physical ranged to a point where the reasons to include them in a high end duty isn't just the 1% damage bonus to everyone, and even then they only just barely make the cut, would be that much of an issue.

    Punishing all physical ranged because "little timmy mc casual pants" wants to do savage raids even though he shouldn't can't seriously be an argument for anyone.
    (5)
    Last edited by Naryoril; 09-24-2024 at 06:28 PM.

  10. #40
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Naryoril View Post
    Balance team? You mean the balance team that screwed up picto damage and set it way too high, and then decided to increase the damage of all other classes (except for the ones that actually need it), without adjusting the bosses and thus throwing the balance completely out of whack? That balance team?

    I highly doubt increasing the damage of physical ranged to a point where the reasons to include them in a high end duty isn't just the 1% damage bonus to everyone, and even then they only just barely make the cut, would be that much of an issue.
    You're right they did screw up the picto balance, they screwed up the tank dps balance last expansion too and I'd argue that was a far bigger mistake. But them making mistakes like that doesnt just invalidate them or mean that theyre totally incapable of having solid reasoning for all the other choices they make regarding balance. dont throw the baby out with the bath water. Im not saying we should let mistakes like picto balance slide, just be reasonable with your hate for the balance team. you are still playing a functioning game after all, even if its not quite functioning the way everyone would like.

    Quote Originally Posted by Naryoril View Post
    Punishing all physical ranged because "little timmy mc casual pants" wants to do savage raids even though he shouldn't can't seriously be an argument for anyone.
    Oh yes it absolutely can and is being used by none other than SE themselves lol! I don't agree with the sentiment either but pretending it's not a reason because it doesn't align with what you want is...

    Yes it can be frustrating :P
    (0)
    Last edited by Reldhir; 09-24-2024 at 06:41 PM. Reason: failed engrish

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