You are making the exact same argument that is used for the physical ranged tax: Because they are easier to keep uptime, they should deal less damage. But that logic falls apart when you consider that low skilled melee players still deal way more damage than low skilled physical ranged players. If the skill floor were that much lower with physical ranged jobs, then a bad player should be able to deal more damage as physical ranged than as a melee or a non-raise-taxed caster, but they don't. I'd be fine with physical ranged not being as good as a melee at the top end to reward the higher difficulty of reaching the skill ceiling if the average or a bit above average player would perform better as a physical ranged. But the ranged tax existing even at the bottom of the skill spectrum completely and utterly invalidates that argument.


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