Quote Originally Posted by Tunda View Post
I really want to know how devs was thinking when they design healers.. I really don't think anyone of them actually play healer more than 2hr a week
Because they intended for the DPS to be the minor part, not the main part of the role. I think healer intend to help push that last 1-2% DPS that would make a different between a clear and an enrage wipe, or help compensating under performance DPS. But through a combination of things, both from years of timid design (not enough raid damage) to the hard-push toward DPS, and the player base natural inclination toward DPS thanks to a certain "website" ... healer has become a green DPS now.

In a way I feel the healer problem pretty much mirror the housing problem. They have a vision that sounds reasonable, but through series of bad decisions combine with the sluggish rate issues are addressed, they're now at a point where the problem has become too big and it's too late to fix.