I would say that pDPS wise, they should be at the level of tanks, as they are also a role where supposedly DPS isn't the primary purpose...




If they were at the tanks pDPS wise then had strong raid buffs like they currently do then the healers would be doing physical ranged level damage
The tanks already do DNC/BRD pDPS numbers and we are also suggesting buffing healers rDPS contribution as well
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
What I am suggesting is that DPS would still keep their buffs, but they would only affect themselves and not the party/raid. The party-wide effects to increase damage being given to Healers instead. Overall in terms of buffs, the DPS increases would stay relatively the same. Just from a different source and with less variance on the full potency depending on teams lineup. Maybe 20% is too much with 2 healers now that I think about it though...
And addition to that change, bring up healers pDPS to the same level as the completely unaffected Tanks.




Yes and I’m saying that’s overpowered, I don’t think you quite understand how much pDPS the tanks do. The tanks pDPS is the same as BRD and DNC’s pDPS. You are suggesting giving the healers tank level pDPS then adding in massive raid buffs then nerfing the DPS because they no longer gain rDPS from their raid buffs affecting othersWhat I am suggesting is that DPS would still keep their buffs, but they would only affect themselves and not the party/raid. The party-wide effects to increase damage being given to Healers instead. Overall in terms of buffs, the DPS increases would stay relatively the same. Just from a different source and with less variance on the full potency depending on teams lineup. Maybe 20% is too much with 2 healers now that I think about it though...
And addition to that change, bring up healers pDPS to the same level as the completely unaffected Tanks.
Healers would jump to the strongest classes in the game overnight
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Healers theoretically at least still have to stop DPSing to heal occasionally, thus leaving less uptime than Tanks and ranged phys. And Ranged Phys still would have their own buffs to increasing their DPS as a whole.Yes and I’m saying that’s overpowered, I don’t think you quite understand how much pDPS the tanks do. The tanks pDPS is the same as BRD and DNC’s pDPS. You are suggesting giving the healers tank level pDPS then adding in massive raid buffs then nerfing the DPS because they no longer gain rDPS from their raid buffs affecting others
Healers would jump to the strongest classes in the game overnight
That's why tanks feel more like DPS jobs with oGCD mitigations and passive defensives
But the thing is, Healers currently have much less of a base level of damage output than tanks do, and we also can end up getting less uptime. I want Healers and Tanks to be at the same base level. If SE is afraid of giving Healers more attacks, it can just mean having Glare/Broil/Malefic/Dosis spam + the DoT doing roughly the same amount of damage as Tanks doing doing their rotation. And then losing DPS as they have to heal, and not having less damage by having too low potency.
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