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  1. #61
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ardeth View Post
    From a casual perspective, I'm done with frontline dailies. It's just not worth the headache. I get stuck with the dumb team vs. the 20 Dark Knights.

    It's just gross.
    This pretty much, just today again... so many DK... and then they all get max battle high as well... sigh
    (2)

  2. #62
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    313
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Become what you must.
    I laughed, then I saw your name and realised how appropriate it is for you to say that.
    (0)

  3. #63
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    256
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I mostly play Solo and when I play with friends we almost never run Dark Knight, just stuff for fun.



    Why not try countering the drk jumping in with CC? pre popping guard if you can't run away in time? stunning the reaper/dancer that will try to guard break? You can make a difference.

    However, I still think the Dark Knight meta needs to go lol
    (3)

  4. #64
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,075
    Character
    Bungo Cotton
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by localareanetwork View Post
    I mostly play Solo and when I play with friends we almost never run Dark Knight, just stuff for fun.



    Why not try countering the drk jumping in with CC? pre popping guard if you can't run away in time? stunning the reaper/dancer that will try to guard break? You can make a difference.

    However, I still think the Dark Knight meta needs to go lol
    It's the point that you counter the one, but the three other Dark Knights yonk you. You can only purify so much that fast. I've been yonked 3 times in a row, turned into an imp, and charmed by a Dancer all within seconds of each other. Sure, you can stop one on their own, but not all that. And sure, you could argue that if you got hit with that much, you should die. And I don't disagree with you. Sometimes, you get mobbed by the enemy team/teams. But there's something wrong with the amount of stuns and how they can interact and stack with each other. Again if your whole team gets salted earth and in that moment they get spam limit breaked and they all die it's frustrating, but you try to move past it and stop clumping up, but when it happens multiple times a game it's an issue.

    Personally, I think Salted Earth and Imp need to be a limit break. Something that isn't so easy to use. And maybe have purified nullify the stuns for x amount of seconds.

    This isn't competitive pvp. This is casual pvp. The majority of people are doing it for the experience boost and the series xp. Nobody is 50-0 killstreak engaging in casual pvp and if you're then that's on you, but they really need to look at who is actually playing the pvp and service them as customers before they figured out more ways that skilled players can take advantage of your average Joe's.

    From what I have played in pvp, I don't think SquareEnix knows what they're doing, to be honest.
    (3)
    Last edited by Ardeth; 09-16-2024 at 11:34 PM.
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  5. #65
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,000
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ardeth View Post
    Personally, I think Salted Earth and Imp need to be a limit break. Something that isn't so easy to use. And maybe have purified nullify the stuns for x amount of seconds.
    The monkey paw curls, Afflatus Purgation now turns everyone hit by it into harmless critters.
    (2)

  6. #66
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,075
    Character
    Bungo Cotton
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aravell View Post
    The monkey paw curls, Afflatus Purgation now turns everyone hit by it into harmless critters.
    I get what you're saying, but if something is abused, logic says you find a way to balance against everything else.

    Like what you said about Afflatus Purgation, I wouldn't care if it worked like Polymorph does in Wow. Where in I can break the poly with my purify skill, and if I take damage while Polymorphed, I turn back to myself. That way, it works for a purpose, but it can be countered. Also, Polymorph heals you while you are transformed, adding more balance to it.

    As it is now, it's fish in a bucket trying to dodge a shotgun blast while being disorientated.

    But I've said my peace with it. I'm done with it for the foreseeable future. I'll just CC for my next series rewards. This was my first time using Frontlines and going the lazy route, and it was nothing but misrable because of SquareEnix's incompetence towards balance and how skills interact with each other.

    At least CC is quick, and because the teams constantly rotate, the games have variety. I just wish they knew that the rewards are borked. Seriously, if you only cared about series xp, it's faster to lose twice in 5 minutes than it is to win once. But that's an easy adjustment they still haven't made, lol.

    I'm not kidding, btw. A win is 900, and a loss is 750 if I remember correctly. Setting that up is impossible. It's just a funny oversight.
    (2)
    Last edited by Ardeth; 09-17-2024 at 12:07 AM.
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  7. #67
    Player
    sylphlands's Avatar
    Join Date
    Jul 2024
    Posts
    57
    Character
    I'desli Sha
    World
    Excalibur
    Main Class
    Sage Lv 100
    I always feel like the moment a single class is treated like a necessity to win a match, there's something very wrong with that class. I play a ton of Frontlines (because I'm a freak) and anyone who has played a lot on Primal knows firsthand how awful it is to go up against the big-name players who have an absurdly high win rate because of how broken Salted Earth is. The range on their pulls is ridiculously wide and there's little you can do to counter being stunlocked by 10 people.

    Using Guard only helps a little when there are multiple classes whose LB will break Guard. Good luck if a DRK doing mega-pulls is paired up with a reaper or dancer, which seems to be the new meta that's raising my blood pressure by 100 points a match.

    It's also not really a matter of "just don't get pulled" when you play a melee class. It's easier on ranged to keep your distance and spot pulls before they occur (the moment you see a DRK running towards your group, only one thing is about to happen lol) but what are melee classes meant to do? Just sit it out?

    There's a reason why basically every player who does callouts is a DRK, they have enormous sway over how a match will pan out.
    (7)
    Last edited by sylphlands; 09-17-2024 at 12:48 AM.

  8. #68
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    Quote Originally Posted by Router View Post
    People can't even use Guard until they're dying at 10% HP, why would you expect them to use defensives proactively?
    The point is to have a hard counter to being pulled around from DRK to DRK like dogs fighting over a chew toy. Whether people are smart enough to press the "don't die" button is a whole other topic.

    Quote Originally Posted by sylphlands View Post
    Using Guard only helps a little when there are multiple classes whose LB will break Guard. Good luck if a DRK doing mega-pulls is paired up with a reaper or dancer, which seems to be the new meta that's raising my blood pressure by 100 points a match.
    That was me on reaper, sorry. I like seeing the BH number go up and seeing the funny people run away :^). Ironically there's a topic on the PvP subforum complaining that DNC LB is too weak.
    (1)

  9. #69
    Player
    sylphlands's Avatar
    Join Date
    Jul 2024
    Posts
    57
    Character
    I'desli Sha
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alyko View Post

    That was me on reaper, sorry. I like seeing the BH number go up and seeing the funny people run away :^). Ironically there's a topic on the PvP subforum complaining that DNC LB is too weak.
    LOL it's okay, I can't blame you. I play DNC and I'd be lying if I said it isn't great fun to seduce packs of people and watch them drop. I'm actually surprised people think DNC LB is too weak when it can be sooo effective when timed right.
    (3)

  10. #70
    Player
    Muutaras's Avatar
    Join Date
    Aug 2020
    Posts
    34
    Character
    Ijn Akagi
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ardeth View Post

    Personally, I think Salted Earth and Imp need to be a limit break. Something that isn't so easy to use. And maybe have purified nullify the stuns for x amount of seconds.

    From what I have played in pvp, I don't think SquareEnix knows what they're doing, to be honest.
    I don't know why some people think that MoN need to be LB, When it just solo skill, what was already a bit fixed with CD. DRKs Salty with weird distance pull aoe 30sec VS solos skill with 45 sec CD what a sense?
    Mostly again trouble that jobs made for CC, where you can have limit for jobs, while FLs welcome to world of 8-9 bards, 10 SCH, 5 DRK, 8 summoner Nuke squad and etc. But we have only one charge of Guard VS several pulls it wont help. It's why I barely even take DRK for play, wont suppost low skilled pvp abuse. But good DRK really doing a lot of works for team(only in pray that it wont be Shatter, where people turn on Minecraft mode and just hit ice all game on tanks and they finally score just disgusting + they let our team down.
    Some games really turned in 30 sec meta xD
    1)Zero drk premade, or just basic player DRK-> basic old game.
    2) One cool DRK premade-> can be hard if your team dont know how control them and focus Dancer/ASTs instead of try kill undead DRK(with good combo of control DRK can be almost instant sent to spawn). Still ok game if your team not lemmings.
    3) Several DRK premades on one side -> usually already trouble because multi pulls effect create a lot of troubles and be ready for 2vs1 against this DRK team.
    4) Several teams with DRK premades-> usually can be random win/lose, because people will try fight with another drk premade and less focus 3rd team, but RNG Gods can make you win anyway.
    5) All team with DRK premade and just random people who takes aoe damages/controls-> Tryhard game where value will be on team who wants cooperate for win and use skills in cool timings. Still randomizer for win/lose tho. Because DRK premades can get hate from one team xD
    What works good in CC, not cool for FLs. And it why I want that they will remade or separate skills effects for CC and FLs, or reduce value of dmg for all aoe skills like basic skills must hit 5people like size of CC team, if your aoe skills hit more then 5 people -> spread your max cap dmg from 5 people to all of this crowd of 6+ people. Because this the floating damage coefficients they added were pretty funny and almost useless. SCH instead of to do 6-8 mil will to do 5,5-7 mil, and its barely can change anything, but anyway they cancelled this -10% job modify, what what must to be for FLs rules Healers doing 50% of their damage, tanks doing 60-80% of their damage and only dps just can to do full potency hits. Still dont know why they decided full delete old healers where they had minimum dmg and they work was directly heal team, but dont sit like now with several million damage and overdamage even aoe dps jobs lol.
    (0)
    Last edited by Muutaras; 09-17-2024 at 02:44 AM.

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