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  1. #1
    Player
    Muutaras's Avatar
    Join Date
    Aug 2020
    Posts
    33
    Character
    Ijn Akagi
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ardeth View Post

    Personally, I think Salted Earth and Imp need to be a limit break. Something that isn't so easy to use. And maybe have purified nullify the stuns for x amount of seconds.

    From what I have played in pvp, I don't think SquareEnix knows what they're doing, to be honest.
    I don't know why some people think that MoN need to be LB, When it just solo skill, what was already a bit fixed with CD. DRKs Salty with weird distance pull aoe 30sec VS solos skill with 45 sec CD what a sense?
    Mostly again trouble that jobs made for CC, where you can have limit for jobs, while FLs welcome to world of 8-9 bards, 10 SCH, 5 DRK, 8 summoner Nuke squad and etc. But we have only one charge of Guard VS several pulls it wont help. It's why I barely even take DRK for play, wont suppost low skilled pvp abuse. But good DRK really doing a lot of works for team(only in pray that it wont be Shatter, where people turn on Minecraft mode and just hit ice all game on tanks and they finally score just disgusting + they let our team down.
    Some games really turned in 30 sec meta xD
    1)Zero drk premade, or just basic player DRK-> basic old game.
    2) One cool DRK premade-> can be hard if your team dont know how control them and focus Dancer/ASTs instead of try kill undead DRK(with good combo of control DRK can be almost instant sent to spawn). Still ok game if your team not lemmings.
    3) Several DRK premades on one side -> usually already trouble because multi pulls effect create a lot of troubles and be ready for 2vs1 against this DRK team.
    4) Several teams with DRK premades-> usually can be random win/lose, because people will try fight with another drk premade and less focus 3rd team, but RNG Gods can make you win anyway.
    5) All team with DRK premade and just random people who takes aoe damages/controls-> Tryhard game where value will be on team who wants cooperate for win and use skills in cool timings. Still randomizer for win/lose tho. Because DRK premades can get hate from one team xD
    What works good in CC, not cool for FLs. And it why I want that they will remade or separate skills effects for CC and FLs, or reduce value of dmg for all aoe skills like basic skills must hit 5people like size of CC team, if your aoe skills hit more then 5 people -> spread your max cap dmg from 5 people to all of this crowd of 6+ people. Because this the floating damage coefficients they added were pretty funny and almost useless. SCH instead of to do 6-8 mil will to do 5,5-7 mil, and its barely can change anything, but anyway they cancelled this -10% job modify, what what must to be for FLs rules Healers doing 50% of their damage, tanks doing 60-80% of their damage and only dps just can to do full potency hits. Still dont know why they decided full delete old healers where they had minimum dmg and they work was directly heal team, but dont sit like now with several million damage and overdamage even aoe dps jobs lol.
    (0)
    Last edited by Muutaras; 09-17-2024 at 02:44 AM.

  2. #2
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Muutaras View Post
    I don't know why some people think that MoN need to be LB, When it just solo skill, what was already a bit fixed with CD. DRKs Salty with weird distance pull aoe 30sec VS solos skill with 45 sec CD what a sense?
    Mostly again trouble that jobs made for CC, where you can have limit for jobs, while FLs welcome to world of 8-9 bards, 10 SCH, 5 DRK, 8 summoner Nuke squad and etc. But we have only one charge of Guard VS several pulls it wont help. It's why I barely even take DRK for play, wont suppost low skilled pvp abuse. But good DRK really doing a lot of works for team(only in pray that it wont be Shatter, where people turn on Minecraft mode and just hit ice all game on tanks and they finally score just disgusting + they let our team down.
    Some games really turned in 30 sec meta xD
    1)Zero drk premade, or just basic player DRK-> basic old game.
    2) One cool DRK premade-> can be hard if your team dont know how control them and focus Dancer/ASTs instead of try kill undead DRK(with good combo of control DRK can be almost instant sent to spawn). Still ok game if your team not lemmings.
    3) Several DRK premades on one side -> usually already trouble because multi pulls effect create a lot of troubles and be ready for 2vs1 against this DRK team.
    4) Several teams with DRK premades-> usually can be random win/lose, because people will try fight with another drk premade and less focus 3rd team, but RNG Gods can make you win anyway.
    5) All team with DRK premade and just random people who takes aoe damages/controls-> Tryhard game where value will be on team who wants cooperate for win and use skills in cool timings. Still randomizer for win/lose tho. Because DRK premades can get hate from one team xD
    What works good in CC, not cool for FLs. And it why I want that they will remade or separate skills effects for CC and FLs, or reduce value of dmg for all aoe skills like basic skills must hit 5people like size of CC team, if your aoe skills hit more then 5 people -> spread your max cap dmg from 5 people to all of this crowd of 6+ people. Because this the floating damage coefficients they added were pretty funny and almost useless. SCH instead of to do 6-8 mil will to do 5,5-7 mil, and its barely can change anything, but anyway they cancelled this -10% job modify, what what must to be for FLs rules Healers doing 50% of their damage, tanks doing 60-80% of their damage and only dps just can to do full potency hits. Still dont know why they decided full delete old healers where they had minimum dmg and they work was directly heal team, but dont sit like now with several million damage and overdamage even aoe dps jobs lol.
    I'm gonna need this translated and the paragraphs spaced out. No offense, but I tried to read it, and there's so many acronyms and short hands that I got lost in the lights.
    (2)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  3. #3
    Player
    Muutaras's Avatar
    Join Date
    Aug 2020
    Posts
    33
    Character
    Ijn Akagi
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ardeth View Post
    I'm gonna need this translated and the paragraphs spaced out. No offense, but I tried to read it, and there's so many acronyms and short hands that I got lost in the lights.
    Haha yeah, 3k limits in message xD
    (0)

  4. #4
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,740
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ardeth View Post
    This isn't competitive pvp. This is casual pvp. The majority of people are doing it for the experience boost and the series xp. Nobody is 50-0 killstreak engaging in casual pvp and if you're then that's on you, but they really need to look at who is actually playing the pvp and service them as customers before they figured out more ways that skilled players can take advantage of your average Joe's.
    After a lot of back-and-forth on the PvP sub-forum, I've concluded this is a huge part of why FL is currently so unappealing.

    For a minority players, FL is very much competitive PvP. People like Olivia are incredibly knowledgeable about the mode, both tactically and strategically, and form highly effective premades to maximize their win-rate. Since the object of the exercise is to win, one can hardly blame them, although it's not an approach I'd take.

    On the other end of the spectrum, we have players who are "just there for the XP" who basically contribute nothing to their team and get stomped.

    The big problem I see is that, caught between these extremes, there are players who might become FL enthusiasts, but who consistently find themselves in lopsided matches in which a premade is smashing everything in its path. They also notice that, despite genuinely trying, their K/D/A/Dmg doesn't approach the top players (largely because those top players are sitting in premades).

    My worry is that the net result of all this will be a shrinking FL community, since the current situation is so demoralizing for new players. My preferred solution is crude matchmaking that separates players into three tiers based on their current win-rate, with PvP sprouts placed in the bottom tier until they've played some appreciable number of matches.
    (3)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  5. #5
    Player
    sylphlands's Avatar
    Join Date
    Jul 2024
    Posts
    52
    Character
    I'desli Sha
    World
    Excalibur
    Main Class
    Sage Lv 100
    I always feel like the moment a single class is treated like a necessity to win a match, there's something very wrong with that class. I play a ton of Frontlines (because I'm a freak) and anyone who has played a lot on Primal knows firsthand how awful it is to go up against the big-name players who have an absurdly high win rate because of how broken Salted Earth is. The range on their pulls is ridiculously wide and there's little you can do to counter being stunlocked by 10 people.

    Using Guard only helps a little when there are multiple classes whose LB will break Guard. Good luck if a DRK doing mega-pulls is paired up with a reaper or dancer, which seems to be the new meta that's raising my blood pressure by 100 points a match.

    It's also not really a matter of "just don't get pulled" when you play a melee class. It's easier on ranged to keep your distance and spot pulls before they occur (the moment you see a DRK running towards your group, only one thing is about to happen lol) but what are melee classes meant to do? Just sit it out?

    There's a reason why basically every player who does callouts is a DRK, they have enormous sway over how a match will pan out.
    (7)
    Last edited by sylphlands; 09-17-2024 at 12:48 AM.

  6. #6
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,740
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sylphlands View Post
    I always feel like the moment a single class is treated like a necessity to win a match, there's something very wrong with that class. I play a ton of Frontlines (because I'm a freak) and anyone who has played a lot on Primal knows firsthand how awful it is to go up against the big-name players who have an absurdly high win rate because of how broken Salted Earth is. The range on their pulls is ridiculously wide and there's little you can do to counter being stunlocked by 10 people.

    Using Guard only helps a little when there are multiple classes whose LB will break Guard. Good luck if a DRK doing mega-pulls is paired up with a reaper or dancer, which seems to be the new meta that's raising my blood pressure by 100 points a match.

    It's also not really a matter of "just don't get pulled" when you play a melee class. It's easier on ranged to keep your distance and spot pulls before they occur (the moment you see a DRK running towards your group, only one thing is about to happen lol) but what are melee classes meant to do? Just sit it out?

    There's a reason why basically every player who does callouts is a DRK, they have enormous sway over how a match will pan out.
    One additional consequence of DRKs making melee more challenging to play is you see many teams completely dominated by ranged jobs. Even if that kind of range-heavy composition was effective, which IMO it isn't in the current meta, they are not being played effectively to counter the DRKs. It's more a case of "I'll just sit back here and try to die less."
    (1)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  7. 09-18-2024 06:21 AM

  8. #8
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    270
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    This thread is just people who queue to play pvp vs people who queue roulette once a day.

    Please don't change any jobs in pvp because the once a day andys get beat on
    (3)

  9. #9
    Player
    Lydia77's Avatar
    Join Date
    Feb 2024
    Posts
    44
    Character
    Sa'eln Wolndara
    World
    Spriggan
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TheRealQuah View Post
    This thread is just people who queue to play pvp vs people who queue roulette once a day.

    Please don't change any jobs in pvp because the once a day andys get beat on
    And why do people who "play to PVP" only use DRK premades combos?
    I play for PvP. I play 5 or 6 diffirent jobs depending on my mood. Why is it only the handfull of them feels like an unfair advantage multiplied by their girlfreinds followers?
    Its so fun to stack 3 DRK and maybe a pityfull warrior to chainpull you ignoring purify. Its so fun to stack 4 scholars who only spread DoTs on 20 ppl breaking DMG done charts. But thye can tkill you you say. yes. But having my HP bar saped by 40% every 2 second is not making me a good fighter.
    Then we have DRK 36+k LB AOE while being untargetablem while geting a shield from this. THen we have a ninja who kills you as soon as you drop to 49.999% HP (thx scholars). Then you get samurai who i ACCIDENTLY hit whith mass silence not even knowing he was there, ran away 200 meters, with multiple line of sight terrain marks only to be 1 shot anyway.
    I admire BLM toping kill chart. Same with red mage, monk, machinist. These jobs are ballanced. But as soon as a premade steps in and 3 of them share 80 kills between them? Really? Make a premade of a gunbreaker, Sage and red mage. Oh you cant dominate the other 50 players that way. Boohoo. We go back to THE meta. And if you dont like it - get good, noob.
    (3)
    Last edited by Lydia77; 09-18-2024 at 08:51 AM.

  10. #10
    Player
    ninjaminja's Avatar
    Join Date
    Aug 2024
    Posts
    17
    Character
    Atorii Kaujin
    World
    Zodiark
    Main Class
    Conjurer Lv 10
    there are ways to survive it .the op just needs to git gud and watch some guides on pvp .
    (1)

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