No I'm just inverting your scenario at no loss of component. You're assuming the healers are griefing you, could as well be the opposite and you are intentionally wasting Living Dead in a moment it's not needed. I mean, across your posts I find it suspicious that you always seem to have this problem of "healers griefing you". You seem to be the consistent element between all your bad healer experiences.
I don't always have this problem, but it happens way too often to be some mere coincidence. And the common factors in this are as follows:No I'm just inverting your scenario at no loss of component. You're assuming the healers are griefing you, could as well be the opposite and you are intentionally wasting Living Dead in a moment it's not needed. I mean, across your posts I find it suspicious that you always seem to have this problem of "healers griefing you". You seem to be the consistent element between all your bad healer experiences.
No healing is done prior to activation of Living Dead.
All other options among my cooldowns are being exhausted before activation of Living Dead.
Walking Dead is not being allowed to proc by heals only being received after Living Dead has been activated.
All of this could be prevented if Raw Intuition was a tank role ability.
Doesn't take a rocket scientists to figure it out, but it might as well take one to explain it to someone who has a brain as small as your's
Living Dead in dungeons is like those doors with obvious pull handles, but they are set up in such a way that requires, and ask the user to push to open. Which isn't good design, and I think requires further changes to improve usability. What could be neat is it reduces your HP to 1, and make you unkillable, and gives you a barrier equal to the amount of HP that you sacrificed, and then gives you some other effect if that barrier is broken.
That doesn't fix either "problem". It's just Superbolide with additional effects, this person is still going to die just as often when the effect expires because healers are only healing while he's already functionally invulned. It doesn't even make LD more interesting, if anything I'd say it's less interesting, at least LD requires consideration and doesn't punish either tank or healer if a benediction arrives at just the wrong moment.
The "proper" fix I can think of is this:That doesn't fix either "problem". It's just Superbolide with additional effects, this person is still going to die just as often when the effect expires because healers are only healing while he's already functionally invulned. It doesn't even make LD more interesting, if anything I'd say it's less interesting, at least LD requires consideration and doesn't punish either tank or healer if a benediction arrives at just the wrong moment.
* During Living Dead, all healing on you is blocked.
* It instead is "saved".
* After you die and are resurrected, the saved healing is applied as a HoT of as certain potency, duration scales 6s-60s based on how much healing was "eaten" by the healing-block.
It’s amazing how allergic tanks are to working with others. Coordinate with the healer to try to maximise the effect of your CD’s, if the healer refuses or is unable to coordinate then just move on
If your answer to every single problem you ever run into in dungeons is “buff tanks so I can ignore my teammates” maybe you aren’t as good of a tank as you think you are
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
One thing I just thought of, and this'd also be super cool in regards to job identity and uniqueness, what if Living Dead were a trait?
That is, it has a cooldown yeah. But it fires automatically, no need to find the right 10 seconds in which to time it. Self-healing either removed or lowered massively (so active healing is required once it triggers, bonus points if the HP bar in the group window changes color until 100% of max HP healing has been done), in return you cannot miss it. Just that after it goes off there's a delay until it can go off again. DRKs come with a "second chance", basically.
"If healer refuses to coordinate or is unable to coordinate, just move on"
Move on and swap WAR
"Hold up"
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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