



You know harrowing hell is a mitigation check right
If I could get the SAM to ever press feint this may not be so much of a problem.
Sure some healers struggled but you cannot underestimate how much the DPS don’t understand how valuable their mitigation is
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

And then he thinks Harrow Hell is a mit check. LOL
This thread is making me want to try out Dark Knight to see if it is as painful as the OP makes it out to be. I feel it won't be challenging, considering I play both PLD and Gunbreaker, but who knows? Maybe I will understand.
The grief.


Honestly it's super fun to play. The only tank that feels at least marginally different from the other three. You can still roughly use the same hotbar-setup as you would on a Paladin for example, but the flow of play is different. Very nice as the offtank in raid fights for easily getting TBN procs and feeling useful with spreading your TBN and Oblation love around, too. It's no Gunbreaker in that regard with their low-CD superior Excogitation and super-HoT, or a Warrior just casually healing somebody to full every 25s, but eh, feels really neat. And different, that's the important part.
It's a bit annoying in dungeons when you are either overgeared or got a White Mage with you since then you end up missing TBN procs, but then you're at a level where you aren't pressing your short-CDs any more much on any tank so just skip it and dump the mana directly into Darkness oGCDs.
Invuln is also nice in raids meh in dungeons, so that theme sticks. Like Warrior you heal yourself back up after your invuln, factually inferior to Holmgang in all ways but feels kinda unique and for raid purposes not a big difference, so eh.
Can recommend, really fun tank to play. I still prefer my Paladin because sword&board just "feels right" to me, but Dark Knight is my second favorite.
You would not believe how happy I am that I do not exist on your data center and will thus never have to deal with you outside of this forum. Also the fact that I hate watching other healers on my own DC, if they were as bad as you claim every healer on yours is I'd never play DPS.
This is a really neat idea and I would support it, though one tweak I would make is to have it turn all the DRK's existing HP into shield so that it's easier for both tank and healer to plan around wether or not the second phase will trigger.Let’s do another thought experiment here. Let’s say that despite my misgivings around buffing DRK I agreed living dead needed to change. How would I personally “fix” living dead? My fix to living dead would likely centre around reversing living dead to make it the tanks fault for misusing it. How would I do this, well what I would do is have living dead act like hallowed ground, it would freeze your HP for 10 seconds. But if you didn’t take damage that would have dropped you to 0 HP then you fall into the old walking dead that requires the healer to heal you to full to cleanse it. So if you use it properly you get a super strong CD but misuse it and it falls to the healer to correct your mistakes
Absolutely do, the game needs more DRKs and fewer WARs, our ever entertaining OP is being entirely hyperbolic about how squishy DRK is. It isn't completely immortal, not that any tank should be, but it's strong enough when played at a decent level that healers need only use their maintenance options rather than going all in.



Job efficiency depends on player(s) skill. When I was leveling healing I had absolutely no trouble healing DRK or other kind of players who wouldn't press their mitigations, even if I'm not the best of healers because I simply know the kits.
The difference is that Paladin and Warrior have exceptional self-sustain, GNB will live as well. That allows them to compensate for the heal and spreads the healing responsibility accross the party.
I know, healers here will disagree with this direction and I do as well on a different perspective, but that's not the point.
DRK on the other hand lacks capabilities to self heal beyond Abyssal Drain, Shadowed Vigil and Living Dead. The result is that if you end up with a healer that can't handle the pack, DRK can't even compensate.
Oblation by itself is strong but buried under all other mitigations in practice, Dark mind requires magic damage, TBN isn't as strong as it used to be, Abyssal Drain doesn't cut it so you're left with Rempart, Shadowed Vigil and role actions.
On top of that Living Dead's requirement to die makes it unreliable and conflicts with party mitigation/crowd control, which can be annoying.
TL;DR:
Good luck in your adventure, the challenge isn't DRK utility, it's to not fall alseep during the filler rotation.
Your tanking capabilities will rely on your party contrary to other tanks able to tank by themselves. If your healer is a weak link, you won't be able to cover for what they lack.
End up with a bad healer as PLD/WAR/GNB, it's okay. End up with a bad healer as DRK, pain.
Last edited by CKNovel; 09-14-2024 at 07:09 AM.


Thinking of macros, do you know whether we can make macros "spam-resistant"? As in, while that one is counting it's 12s, if I were to press it again I would not cause another instance of the text messages?



Is that what /macrolock is for? (I haven't used it myself.)
I don't know, I've only ever copied existing macros and don't use them on the daily.


I just tried that, seems to work perfectly. TYVM!
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