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  1. #141
    Player
    Seiki_Kisaki's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    15
    Character
    Seiki Kisaki
    World
    Jenova
    Main Class
    Sage Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    TBN is no longer useful outside of raids. I literally get no defensive value out of it in dungeons. It's useless on the dungeon bosses and mobs hit so much harder in DT dungeons that 25% HP is like 2 mob autos despite mitigation.
    Unpopular opinion tangent: TBN is not useless outside of raids. During dungeons, especially for boss fights, I put them on the squishy healer every time there's a raid-wide attack incoming. It's guaranteed to pop when put on them, giving me a DPS boost. 9 times/10 I get a comm from the healer for doing this. Little do they know, I'm doing it for my own DPS, not their survival. Gotta make my own fun when the devs keep taking them away.

    Tangent aside, I'm not sure if I want or not want Living Dead to also get a rework. On the one hand, it's the only tank invuln that takes skill/preparation to use. In my eyes, that makes it the best invuln, even if objectively the other ones are mechanically better. On the other hand, it's usage relies 100% on someone else, namely the healer's, understanding of it/willingness to assist. I usually tell my healers in advance that I'll use LD in the NEXT pull, to avoid panic. Put it on a macro, added sound effect, included a short message to ask them not to heal me until LD goes off, the work. And yet, still, like 3/10 people will still heal me out of the LD proc. It's sad that the few cool things we have left to do is so dependent on other people's ability to resist being an a**hole for 10s.
    (0)
    I Wuk Lamat'd the new Wuk Lamat of the hit MMOWuk-Lamat Wuk Lamat 14: WukLamatTrail very much. It was very Wuk Lamat, and I can not Wuk Lamat to see Wuk Lamat of Wuk Lamat in future Wuk Lamat. *clenches fist*
    - Every Dawntrail Cutscene in a nutshell -

  2. 08-13-2024 01:12 AM

  3. #142
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Karkarov View Post
    Best advice OP will ever get in this thread.
    Self made victims never quit they just keep coming back to troll.
    (0)

  4. #143
    Player
    animeking's Avatar
    Join Date
    Feb 2017
    Location
    San D'oria/ Gridania
    Posts
    35
    Character
    Anime King
    World
    Goblin
    Main Class
    Dancer Lv 100
    I'm sorry, I think I'm misunderstanding the OP
    I used to be an effective DRK when it originally came out. I reread the skill in the wiki.
    If I'm reading it correctly Living Dead could have a total up time of 20s between Living Dead(10s) and Walking Dead(10s).

    Is the issue, you want the healer to focus kill until the last 5s of Walking Dead, but they seem to just let you die?
    Or
    They never let you get into Walking Dead making the skill uptime only 10s instead of the protentional 20s?
    (0)

  5. #144
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Make it so healing does damage to you until 0 hp, old school FF undead style. It would prevent griefing and good healers could capitalize on the 10s still.
    (1)

  6. #145
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    My brother in christ healers are healing you it's just DRK's mitigation in group pulls is absolutely terrible right now
    You should not have to pop LD at all but here we are
    (0)

  7. #146
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    To be fair, an overzealous healer healing you so that Walking Dead never triggers and the ability is essentially wasted is not really all that different from the same happening with a WAR using Holmgang since Holmgang only really does anything when the WAR is at 1 HP and is still taking damage.

    Personally, I feel like these "ultimate" defensives should have some aspect of complexity to them for them to be used effectively and that Living Dead is in a way the best example for that of all of them (now that it has the self-heal added to help prevent dying during Walking Dead).

    The only things that I would say that Living Dead maybe needs is a smidge more on the self-heal or to reduce the threshold of healing needed to like 80% or something instead of 100% to make it a little easier to cleanse the "you die" effect yourself, and then (and this is really probably the more important one) better and more noticeable visual effects to show the DRK being in the Living Dead and Walking Dead states, preferably with something to differentiate them.
    (0)

  8. #147
    Player
    FuwafuwaMii's Avatar
    Join Date
    Jun 2024
    Posts
    94
    Character
    Mellow Mii
    World
    Kujata
    Main Class
    Samurai Lv 91
    Ultimate abilities are lifesavers. If you use them and don't die, does it even matter if it was thanks to the skill or to heals?
    I have all my mitigation cooldowns neatly lined up on bar 2, in order of me cycling through, and the ultimates are on the final spot.
    (1)

  9. #148
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by FuwafuwaMii View Post
    Ultimate abilities are lifesavers. If you use them and don't die, does it even matter if it was thanks to the skill or to heals?
    I have all my mitigation cooldowns neatly lined up on bar 2, in order of me cycling through, and the ultimates are on the final spot.
    Dark knight is the only tank where you can do everything correctly and still end up in the grave during a wall to wall pull. That's a major problem that proves healers can't do the job they signed up to do in dungeons. This makes dark knight borderline unplayable in over half of the game's content.
    (1)

  10. #149
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by animeking View Post
    I'm sorry, I think I'm misunderstanding the OP
    I used to be an effective DRK when it originally came out. I reread the skill in the wiki.
    If I'm reading it correctly Living Dead could have a total up time of 20s between Living Dead(10s) and Walking Dead(10s).

    Is the issue, you want the healer to focus kill until the last 5s of Walking Dead, but they seem to just let you die?
    Or
    They never let you get into Walking Dead making the skill uptime only 10s instead of the protentional 20s?
    The invuln being reliant on proccing into walking dead is the problem. The healers have full control over whether that happens during a wall to wall pull. They clearly have nothing better to do than grief dark knights all day in the duty finder. You really only have 10s of invuln, and only if you get the proc into walking dead. For that to happen, your HP must drop to 1. If the healer decides to heal you until Living Dead falls off and then stops healing you once they see their griefing was successful, then you have essentially wasted the invuln. If they can heal enough to grief the invuln, they can heal enough for you to not have to press Living Dead in the first place. That's the problem that these healers can't seem to get through their thick skulls.
    (0)

  11. #150
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    The invuln being reliant on proccing into walking dead is the problem. The healers have full control over whether that happens during a wall to wall pull. They clearly have nothing better to do than grief dark knights all day in the duty finder. You really only have 10s of invuln, and only if you get the proc into walking dead. For that to happen, your HP must drop to 1. If the healer decides to heal you until Living Dead falls off and then stops healing you once they see their griefing was successful, then you have essentially wasted the invuln.
    Why grief your party pressing Living Dead while you're getting healed?! Why not press it after the healing output stops, in your scenario?
    (3)

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