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  1. #1
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    575
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by mallleable View Post
    What could be neat is it reduces your HP to 1, and make you unkillable, and gives you a barrier equal to the amount of HP that you sacrificed, and then gives you some other effect if that barrier is broken.
    That doesn't fix either "problem". It's just Superbolide with additional effects, this person is still going to die just as often when the effect expires because healers are only healing while he's already functionally invulned. It doesn't even make LD more interesting, if anything I'd say it's less interesting, at least LD requires consideration and doesn't punish either tank or healer if a benediction arrives at just the wrong moment.
    (0)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    That doesn't fix either "problem". It's just Superbolide with additional effects, this person is still going to die just as often when the effect expires because healers are only healing while he's already functionally invulned. It doesn't even make LD more interesting, if anything I'd say it's less interesting, at least LD requires consideration and doesn't punish either tank or healer if a benediction arrives at just the wrong moment.
    The "proper" fix I can think of is this:

    * During Living Dead, all healing on you is blocked.
    * It instead is "saved".
    * After you die and are resurrected, the saved healing is applied as a HoT of as certain potency, duration scales 6s-60s based on how much healing was "eaten" by the healing-block.
    (1)

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