There is no 'job-specific flavour' associated with raises, unless you're counting the different job icons. Let's take a look:
Job-specific flavour occurs when you actually have significant variation in the implementation of an action. An example of this is tank invulns, which I would argue are even more powerful utility than raises. Every tank has access to invuln, but every invuln is implemented in significantly different ways. As a result, none of the tanks are taxed for having access to them. There are definitely balance issues that exist around this as well, as having a 3 minute variation in recasts across the role has a huge impact on how you tank fights. But it goes to show you that powerful actions can provide job-specific flavour without a DPS tax.
- Raise: Resurrects target to weakened state. 2400 MP, 30y.
- Resurrection: Resurrects target to weakened state. 2400 MP, 30y.
- Ascend: Resurrects target to weakened state. 2400 MP, 30y.
- Egeiro: Resurrects target to weakened state. 2400 MP, 30y.
- Verraise: Resurrects target to weakened state. 2400 MP, 30y.
There's a false equivalence in comparing access raise on PLD with a raise on SMN/RDM because tanks also have access to invulns. That being said, if every tank had access to raise (and I'm definitely not recommending this), then there would be no DPS tax within the subrole around the effect. The only reason why the tax exists is to discourage teams from preferentially designing their comp to maximise their access to raises. But that creates the current scenario, where people have a progression comp which brings the raise casters, and a clearing comp which discards them.
If a raise action was available across a role, then it would incur no raise tax, because every comp would have access to the same amount of raises. SMN and RDM would benefit, because they would gain DPS parity. BRD/DNC/MCH would definitely benefit, if you included them, from both DPS parity and a raise. Even BLM/PCT would benefit. The only reason why anyone would ever want to argue against spreading this across the role is because they want to preserve the existing 10% DPS discrepancy that splits ranged jobs into an upper and lower tier of damage dealers. And that's what this conversation really about. Preserving the status quo. Preserving PCT's role dominance.
All forms of utility are worthless until they're not. Players will happily say that these raidwide benefits are 'useless', but the moment that someone recommends that those benefits be removed from them, they'll instantly switch gears to protest with 'that's homogenisation!!' If the dev team was willing to directly nerf Arcane Crest at the start of last expansion in response to player backlash around RPR, then I think it's very reasonable for the team to scrutinise the impact of Tempera Coat/Grassa, Smudge, and Star Prism's raidwide heal as well. That doesn't necessarily mean DPS nerfs, but at the very least it does mean that the rest of the ranged jobs deserve to not be penalised for potentially bringing a variety of support and utility effects of their own. There should not be an upper and lower tier of ranged jobs.
DPS parity is essential. This is the starting point. Having a job do significantly more DPS than another is not 'job flavour'. I want to see a level DPS playing field. Any utility actions that are considered to be 'too unbalanced' to be incorporated on a job-specific basis without a DPS penalty, like invulns and raises, should be shared across the role. You could theoretically have job-specific flavour in how those raise effects are implemented, similar to what we see with invulns, so long as they are shared across an entire role. Once you have established DPS parity, then you are free to be as creative as you like with the rest of your utility effects.


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