I doubt that raise can continue to exist in its current state. Not only are you splitting a subrole into two separate DPS tiers, but it turns jobs with raise into progression-only jobs. The ease with which you can swap out SMN for PCT means that you are encouraged to run at least one raise caster (if not two) to unravel fight mechanics, and then discard it for a PCT when you actually need to meet a DPS check with no additional loss in utility.

Increasing the availability of raise removes the need for two separate DPS tiers within Magical Ranged. You can prog and clear on the job that you actually enjoy playing, rather than feeling compelled to switch.

I think the only solution going forward is to completely standardise raise. Design it so that you will always have exactly two non-healer raises present in every group, with appropriate restrictions on use (if not gated by MP, as it is currently, then by recast or charges). Now it no longer needs to factor into DPS, and you can actually take advantage of the fact that there's 21 jobs and promote more varied comps.