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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Galvuu View Post
    ...
    There's no point comparing a tank's access to raise with a ranged job, because there's no way whatsoever to compare the two. Tanks do significantly less damage than DPS jobs. They have significantly more survivability. They're not even competing for the same raid slots. A single tank having access to raise would definitely create tank role balance issues. All tanks having access to raise would not (although I think such a design decision would devalue healers further).

    Raise is ultimately gated by MP. Four raises is 9600 MP, and you also need to spend MP on additional spells if you want to dualcast.

    I think you're actually reinforcing my point about utility. Utility is always situational. Raise is a really powerful tool, so much so that players have to sacrifice 10% of their DPS to have access to it. But what happens if you never use it? That's why you can't balance DPS against utility. Give players DPS parity, and then be as creative as you like with the utility. If there's a tool that's going to be potentially gamebreaking (invulns, raises), then just give every comp equal access to it.

    PCT absolutely dominates most of the current fights due to the design of its burst, and is going to have an even more of an overwhelming advantage in FRU unless the devs wake up and do something about it. The DPS chasm that you see is between a higher and lower tier of ranged jobs. If you're willing to rectify that, we'll have a level playing field.

    I'd actually like it if more DPS role balances were done similar to melee, in that you actually see trade-offs in the rankings over the weeks between more burst-orientated jobs and more consistent DPS jobs as fight durations get shorter.

    I think it's interesting that your main objection to handing out Raise is that you see it as a potential DPS liability for PCT, while you're happy to encourage someone else to bring it and take on that DPS liability on your behalf. The truth is, if there is a fixed number of raises in every raid comp, then nobody needs to be taxed for having it because it no longer impacts game balance. You'll lose that free 10% DPS edge, but that needs to go away regardless.
    (3)
    Last edited by Lyth; 09-11-2024 at 05:20 AM.

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lyth View Post
    I think it's interesting that your main objection to handing out Raise is that you see it as a potential DPS liability for PCT, while you're happy to encourage someone else to bring it and take on that DPS liability on your behalf. The truth is, if there is a fixed number of raises in every raid comp, then nobody needs to be taxed for having it because it no longer impacts game balance. You'll lose that free 10% DPS edge, but that needs to go away regardless.
    So, in your version of the game, casters can all rez and just flat out trail behind melee by 10%? All of them? I don't even understand why you're talking about PCT's damage and FRU- the topic is about SMN and its raise (spoiler: unless it's a fight comprised of body checks, the rez will almost always have value: just look at how many corpses you can carry in UCoB/UWU/DSR). Somehow, every conversation devolves into "b-but PCT dps". I'm sure melee will dominate again Lyth- again, they're already 60% to 80% of the top 5 in every dps metric for every Savage fight. That's probably what this whole tirade is about anyway.

    How fast you can rez someone is what's important anyway, that's what grants RDM its unmatched recovery ability. Every piece of utility is situational to an extent. If you overmitigate an aoe by 10% when it was not lethal, it's probably useless. If you use Asylum or Soil and the former overheals and the later overmits, they're useless in that situation. That doesn't mean they're worthless. Magic Barrier isn't worthless even though content isn't designed with it in mind (hell, you can make an extreme argument that extra damage is worthless too unless it allows you to skip a mechanic, and even then it would depend on what you're skipping).

    I'm far less attached to Picto than you seem to suggest. I'd delete this job if I could have EW BLM and ShB SMN back. In fact, I think the niche PCT is currently inhabiting should've been SMN's. I feel like I was forced into this goofy job more than I willingly chose it. But, on the flipside, I'm tired of melee supremacy coming from EW. Like there's an unwritten rule that every dps must trail behind melee. And I'm tired of no actual diversity between jobs too. But sure, something something FRU and PCT supremacy something.
    (3)