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  1. #17
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lyth View Post
    snip.
    Your solution veers deeply into the "make all jobs the same" mentality SE seems to be in love with. Even if people went on with this suggestion- that I fundamentally disagree with- then you pick the jobs with more burst for the multiplicative effects of raid buffs every time. What's the next step in this scenario, iron out the burst VS flat dps profiles of the jobs, as was suggested in another thread?

    You're also exclusively looking at the fastest clears. Yes, if your goal is to kill a fight as fast as possible, with a given kill time in mind, and grind it out until crit rng aligns, then all that you're saying is true.
    But this isn't how everyone plays the game- and even the people that go for speedkills/logs don't always play the game that way.
    Having jobs that do less damage but are better for prog/consistency/disaster recovery isn't a bad thing in itself. Like, I reclear on the pf, and the rezzes come in clutch many times. If I just want to get my clears and my loot, it's not clearing 20 or 30s slower because I have a RDM instead of a PCT or a MNK or whatever that's gonna be a big deal, especially if both of my healers decide it's time to explode and the RDM saves the pull. Or, conversely, if I'm healing and three people drop before a body check like fusefield- with a SMN/RDM, we can salvage it, without it I just lost 6 minutes of my life.

    This is ultimately a very myopic view of how the game should be played- balancing it so that the top 10 fastest kills on every time can more or less have every job be interchangeable will almost fundamentally necessitate this degree of homogenization we have now.

    I'm not saying rezzes- and, for the matter, ranged movement (phys ranged and SMN, basically)- aren't overtaxed right now. Ofc they are, MCH VS VPR/PCT in rdps is like a 15% gap, which is obviously absurd. I don't know what the buff should be- maybe it should be half of that, and that MCH/DNC/BRD should maybe be ahead of the rez casters.
    I'm saying that achieving what you're essentially proposing- all jobs being equally performant on a speedkill setting- is almost fundamentally incompatible with any meaningful diversity. Even if they all had the same ndps and a rez, you're just going to take the burstier jobs that abuse buffs better, unless some are significantly easier to perform with (though I'd argue that SMN and PCT are easier than BLM, which leaves BLM in a ditch again). Then you either standardize their damage profile or get rid of buffs. But then you need to factor downtime anyway, so you'll have to make them all either equally bursty or have a flat damage output curve. Your very suggestion has shades of this already.
    Clearly there's another way, since melees have VPR and MNK in the same bag- the latter being a flat damage output with 0 utility and the latter a burstier job with even more utility than PCT- and it seems to somewhat work out. Let's lean into that direction more.
    (3)
    Last edited by Galvuu; 09-10-2024 at 07:45 PM.