Role/role actions definitely do need some kind of review at some point. That said, even if it was exactly the same as it is now, would it really be that easy for them though? I mean, assuming a Black Mage had Raise in current design (not that I’d want to them to that’s too weird lol), if they were going to use Triplecast to Raise the party they’d need to use 3 GCDs to raise the first three party members, hit Triplecast again, cast one Raise, then they’d have to go into Ice Phase and cast a Blizzard IV to finish the final two raises (since ice phase doesn’t restore mp automatically I think?).
Which, if you were in ‘dps check content’ you’d probably be dangerously close to failing if your Black Mage spent 16s with doing 0 dps while they raised the entire party. Plus there’s things like whether they need to do a body check within that timeframe, avoiding mechanics, potential slaps from the boss if tanks are dead. If you weren’t in ‘dps check’ content then does it really matter if the Black Mage could accidentally do some weird super Raise when it would take so much time and effort?
I just still don’t see the point in ‘remove raise and make it a cool down’. I mean, there’s barely anything left in the game that isn’t a cool-down anymore lol. Do we really want more ? Plus there’s the whole debate of whether it’s really fair to put all that pressure on newer healers.
If Raise becomes essentially a healer exclusive outside of a 120s cool-down, doesn’t that just make it extremely punishing if the healer dies more than once? After their first death they’d essentially be locked out of continuing the fight and have to sit there eating dirt for however long the Raise cool-down is, which doesn’t seem very fair when DPS will always have a healer ready to insta-raise them thanks to Swiftcast’s cool-down. Though, actually getting a healer who will actually use Raise is it’s own issue lol; I’ve genuinely seen healers wipe the party because they wouldn’t hard cast a Raise (usually because other healer goes down lol). I’m all for giving healers more responsibility, especially in terms of healing, but I feel like dps being able to assist with Resurrection is something that should stay, preferably in the form it’s in now.
As for ‘damage and support’ subdivisions, I don’t mean ‘literal support’ as in ‘does essentially no damage’. That ofc wouldn’t work in any capacity in ffxiv. I just mean essentially what we have now but with a clearer line down the middle for ‘what a supportive dps is’ and ‘what a selfish dps is’.
Like why in the world does Monk have an aoe heal? Who goes to a job known for punching people and dealing damage and says ‘wow I want to heal my party’ lol. The line between which jobs are ‘supportive’ and which are ‘selfish’ is razor thin at this point.