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  1. #1
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lyth View Post
    There is no 'job-specific flavour' associated with raises, unless you're counting the different job icons.
    (...)
    There's a false equivalence in comparing access raise on PLD with a raise on SMN/RDM because tanks also have access to invulns. That being said, if every tank had access to raise (and I'm definitely not recommending this), then there would be no DPS tax within the subrole around the effect. The only reason why the tax exists is to discourage teams from preferentially designing their comp to maximise their access to raises. But that creates the current scenario, where people have a progression comp which brings the raise casters, and a clearing comp which discards them.
    Lyth, you usually make good points, but I really think you're being deliberately obtuse here. A job having rez and another not having it is a differentiating factor, even if the rez itself is exactly the same. You literally contradict your first point in the second half of your statement by (correctly) highlighting that a tank having access to it would cause a very different dynamic due to also having access to an invuln, even though the skill itself is exactly the same. This is already the case for RDM, due to Verraise interacting with Dualcast in a manner that allows it to get three/four people up faster than any other job in the game, healers included. This is job identity, it's a niche that only RDM fills right now, and it absolutely has cases where it makes a substantial difference.

    Quote Originally Posted by Lyth View Post
    All forms of utility are worthless until they're not..
    Every world first for the last 4 or so years had a rez caster in the comp except TOP. This is absolute domination, which shows that this rez is not useless. These jobs are also completely serviceable on reclears (obviously, if they do enough damage to clear w1). So, really, this is only an issue when you look at killing a fight as fast as possible. This is absolutely something that top end statics thing of, but, for the majority of players, shaving 30s off a kill saves substantially less time than recovering a pull with RDM rez (which will save anywhere from 5 to 10 minutes).

    Quote Originally Posted by Lyth View Post
    Preserving the status quo. Preserving PCT's role dominance.
    (...)
    DPS parity is essential. This is the starting point. Having a job do significantly more DPS than another is not 'job flavour'. I want to see a level DPS playing field. Any utility actions that are considered to be 'too unbalanced' to be incorporated on a job-specific basis without a DPS penalty, like invulns and raises, should be shared across the role. You could theoretically have job-specific flavour in how those raise effects are implemented, similar to what we see with invulns, so long as they are shared across an entire role. Once you have established DPS parity, then you are free to be as creative as you like with the rest of your utility effects.
    Does this logic of yours extend to melee then? If dps parity is such a priority, are you bothered by the absolute chasm between melee and the other roles? Of the top 5 in all dps metrics, 3 to 4 have been melee for 90% of the past 3 to 4 years (and none were physical ranged). Right now, on the 80th and 90th percentiles, VPR, DRG and MNK are top 5 in every fight in rdps (Honey Bee has BLM at 4th, otherwise it'd be top 4), and SAM and VPR dominate the adps category. I vaguely remember you arguing otherwise in the threads about ranged tax. In this world of yours, where we give a raise to every caster, are they now meant to be dumpstered by every melee, as is the case now except for PCT?
    I don't even know why you keep bringing this point up- I've said that the bottom ranged jobs need buffs, and have been saying so for months. I also think that ranged mobility (pranged and SMN) and rezzes warrant a small tax.
    (2)
    Last edited by Galvuu; 09-10-2024 at 11:37 PM.

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Galvuu View Post
    ...
    There's no point comparing a tank's access to raise with a ranged job, because there's no way whatsoever to compare the two. Tanks do significantly less damage than DPS jobs. They have significantly more survivability. They're not even competing for the same raid slots. A single tank having access to raise would definitely create tank role balance issues. All tanks having access to raise would not (although I think such a design decision would devalue healers further).

    Raise is ultimately gated by MP. Four raises is 9600 MP, and you also need to spend MP on additional spells if you want to dualcast.

    I think you're actually reinforcing my point about utility. Utility is always situational. Raise is a really powerful tool, so much so that players have to sacrifice 10% of their DPS to have access to it. But what happens if you never use it? That's why you can't balance DPS against utility. Give players DPS parity, and then be as creative as you like with the utility. If there's a tool that's going to be potentially gamebreaking (invulns, raises), then just give every comp equal access to it.

    PCT absolutely dominates most of the current fights due to the design of its burst, and is going to have an even more of an overwhelming advantage in FRU unless the devs wake up and do something about it. The DPS chasm that you see is between a higher and lower tier of ranged jobs. If you're willing to rectify that, we'll have a level playing field.

    I'd actually like it if more DPS role balances were done similar to melee, in that you actually see trade-offs in the rankings over the weeks between more burst-orientated jobs and more consistent DPS jobs as fight durations get shorter.

    I think it's interesting that your main objection to handing out Raise is that you see it as a potential DPS liability for PCT, while you're happy to encourage someone else to bring it and take on that DPS liability on your behalf. The truth is, if there is a fixed number of raises in every raid comp, then nobody needs to be taxed for having it because it no longer impacts game balance. You'll lose that free 10% DPS edge, but that needs to go away regardless.
    (3)
    Last edited by Lyth; 09-11-2024 at 05:20 AM.

  3. #3
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lyth View Post
    I think it's interesting that your main objection to handing out Raise is that you see it as a potential DPS liability for PCT, while you're happy to encourage someone else to bring it and take on that DPS liability on your behalf. The truth is, if there is a fixed number of raises in every raid comp, then nobody needs to be taxed for having it because it no longer impacts game balance. You'll lose that free 10% DPS edge, but that needs to go away regardless.
    So, in your version of the game, casters can all rez and just flat out trail behind melee by 10%? All of them? I don't even understand why you're talking about PCT's damage and FRU- the topic is about SMN and its raise (spoiler: unless it's a fight comprised of body checks, the rez will almost always have value: just look at how many corpses you can carry in UCoB/UWU/DSR). Somehow, every conversation devolves into "b-but PCT dps". I'm sure melee will dominate again Lyth- again, they're already 60% to 80% of the top 5 in every dps metric for every Savage fight. That's probably what this whole tirade is about anyway.

    How fast you can rez someone is what's important anyway, that's what grants RDM its unmatched recovery ability. Every piece of utility is situational to an extent. If you overmitigate an aoe by 10% when it was not lethal, it's probably useless. If you use Asylum or Soil and the former overheals and the later overmits, they're useless in that situation. That doesn't mean they're worthless. Magic Barrier isn't worthless even though content isn't designed with it in mind (hell, you can make an extreme argument that extra damage is worthless too unless it allows you to skip a mechanic, and even then it would depend on what you're skipping).

    I'm far less attached to Picto than you seem to suggest. I'd delete this job if I could have EW BLM and ShB SMN back. In fact, I think the niche PCT is currently inhabiting should've been SMN's. I feel like I was forced into this goofy job more than I willingly chose it. But, on the flipside, I'm tired of melee supremacy coming from EW. Like there's an unwritten rule that every dps must trail behind melee. And I'm tired of no actual diversity between jobs too. But sure, something something FRU and PCT supremacy something.
    (3)