Quote Originally Posted by Wynn View Post
Why does this matter?

How can one argue that the rules someone made up for how magic operates in their fictional world are wrong? Just accept it for what it is, a concept made up in someone's imagination, and let it go.
I'll answer this, Wynn. One can argue because of precedents... Most, if not all, of the most absorbing, mystifying, interesting, and exciting of the imaginary worlds ever created in all disciplines of Arts and Entertainment are those that respond to consistent and elegant inner rules. These worlds include some of the great epic poems, novels, operas, films and games that are the forerunners of the MMOs that we, you and I, choose to play today.

I want this inner logic to be present in this game, not just to bust anybody's genitalia (that includes yours,) but rather to add consistency, interest and depth to a world that I would like to visit often in years to come. It was this inner logic and elegance that attracted us all (those who visited it, that is) to Vana'diel and it was no small part of the appeal that kept us anchored there for so many joyful years. It was a world that made sense and felt real and that captured attention and affection, not just because it was fun, but also because it obeyed its own laws with admirable consistency. This is simply the reason why lore is important.

Or do you think that when Tolkien wrote his Lord of Rings tetralogy, or when Rowling wrote her Harry Potter cycle, or when George Lucas chose his sources of inspiration for his Star Wars saga... do you really think they just wrote what came into their heads without some sense of skeletal order for their universes. It's the consistency and inner logic of these worlds that keeps succeeding generations fascinated with their myths.

So we're just asking for the standards of imaginary worlds to be maintained.

R