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  1. #101
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    Join Date
    Mar 2011
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    Gridania
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    Quote Originally Posted by Sephrick View Post
    Hi all, didn't notice this thread when I made a different post earlier but a rep confirmed today that a water spell is in the changes: http://forum.square-enix.com/ffxiv/t...is-in-the-game
    Three posts above :

    Quote Originally Posted by Antipika View Post
    According to the French rep, Water wasn't included on the list on purpose, but will be present in the game. He confirmed that Conjurer will have access to Wind / Earth / Water elements and Thaumaturge to Fire / Ice / Lightning.

    http://forum.square-enix.com/ffxiv/t...l=1#post453546
    Oh well :d
    (0)
    Antipika.
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  2. #102
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Either way, thanks for getting the French info. I wonder why they did it?
    (0)

  3. 11-22-2011 03:33 AM

  4. 11-22-2011 03:38 AM
    Reason
    because

  5. #103
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    (33)
    Bethany "Rukkirii" Stout - Community Team

  6. #104
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    This totally sucks, worst idea ever
    (47)

  7. #105
    Player

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    Mar 2011
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    Ul'Dah
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    675
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    I don't like this so much. Please keep enfeebling magic part of THM or BLM's repertoire, please.
    (24)
    http://i.imgur.com/L3DQO.jpg

  8. #106
    Or, it's simply because the current classes and jobs aren't going to be enfeebling (spell wise), because you know, they could introduce RDM or Time Mage which will handle enfeebling?

    Just a thought...
    (29)

  9. #107
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    I have bets on a long term-plan here.
    (25)


  10. #108
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    It's ok, I like the idea becase after 2.0 probably those spells will go to a new mage.
    (7)

  11. #109
    Quote Originally Posted by Holy_Dragoon View Post
    I have bets on a long term-plan here.
    Everything they do is with long-term in mind lol, that's the point of an overhaul though I guess people at times forget this because XIV's servers are still live.

    Besides, I'm sure Rukki-Rukki was posting behind Bayo
    (6)

  12. #110
    Player

    Join Date
    Sep 2011
    Posts
    838
    by taking them away now, it gives something for a new DoM class to have later. this also make a new DoM class unquie and not just a clone of con or thm. its a shame we will have to wait till 2.0. but i think it sounds like they have a plan
    (11)
    What I have shown you is reality. What you remember, that is the illusion.

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