Quote Originally Posted by CKNovel View Post

It's a downside for the game as a whole, you're closing the door to jobs stepping out of their line while avoiding the core issue of the number game for the healers.
Tank are only allowed to tank, DPS are only allowed to DPS, Healers are only allowed to Heal.
Then we'll complain about how every job feels the same.
It feels like you’ve read that one line and ignored the entire rest of the post. Like the part where I specifically say

Quote Originally Posted by Connor View Post
Having powerful tank sustain and dps support healing is great when the enemies output actual damage .
Asking for encounters to be even remotely proportionate to the strength of tank/healer abilities is ‘closing the door to jobs stepping out their line’? Or maybe it would actually give a modicum of justification for the many, many healing support abilities dps have. Current design literally just closes the door on all of that . Nobody in the world is ever going to say ‘wow I’m so glad the Summoner used Lux Solaris at that timing’ with encounter designs the way they are. It’s the same with so many tank abilities. What’s the point of Clemency when 99% of the time nobody is ever going to take enough damage to ever warrant it in the first place? So people can do no-healer meme clears?

Lastly I’m not sure what you’re referring to about ‘numbers game’….which numbers? What game? Dps? Healing output? Do you mean ‘healers have to dps so they can’t be made to heal’ or are you going to pull out the ‘that’s too hard for the casuals!’. I mean, isnt that why we (royal we) ask for things to change lol?