Well yes, you're supposed to heal the party not limit yourself to the WAR.
Tanks takes the same damage as DPS, the main difference comes from tank busters and very spread out auto attacks. You can observe the discrepancy by looking at the offtank who takes less damage than everyone else even despite sharing the tank buster.
But go ahead, show me PF of players doing M3S with 4 tanks instead of 2 tanks/2heals. I'll even accept a minority, shows me the symptoms of the trinity crumbling instead of boogeymen.
I'll only answer to a worthwile proof, I'm tired of facing data manipulation, strawmen and boogeymen.
It's a downside for the game as a whole, you're closing the door to jobs stepping out of their line while avoiding the core issue of the number game for the healers.
Tank are only allowed to tank, DPS are only allowed to DPS, Healers are only allowed to Heal.
Then we'll complain about how every job feels the same.



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